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2020-04-30nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterfaceDavid Marcec
Closes #3026
2019-11-12service: Update function tablesLioncash
Keeps the function tables up to date. Updated based off information from Switchbrew.
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-09-22RebaseDavid Marcec
2019-09-22Deglobalize System: NimDavid Marcec
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman
2018-11-26Changed logging to be "Log before execution", Added more error logging, all ↵David Marcec
services should now log on some level
2018-10-19nim: Add the basic skeleton of the nim:eca serviceLioncash
Added based off information provided by Switchbrew
2018-09-25service: Add missing headers inclusions where applicableLioncash
Gets rid of a few indirect inclusions.
2018-09-20Removed unneeded event clearDavid Marcec
2018-09-20Implemented NTC & IEnsureNetworkClockAvailabilityServiceDavid Marcec
Needed because of the recent nim fixes
2018-07-26service: Add the nim servicesLioncash
Adds the skeleton for the nim services based off information from Switch Brew.
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei
2017-09-30Services/NIM: Implement CheckForSysUpdateEvent.Subv
Implementation verified by reverse engineering. This lets the Home Menu boot without crashing on startup.
2017-06-06Service: Remove unnecessary includes from service.hYuri Kunde Schlesner
This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
2017-02-13NWM changed to NIMnoah the goodra
2016-12-08nim: Update function tablesLioncash
Updated based off information from 3dbrew.
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-02-02services: Get rid of unnecessary includesLioncash
2015-12-30services: Update some function tablesLioncash
2015-06-11Services: Continue separation of services into their own folderspurpasmart96