diff options
| author | bunnei <bunneidev@gmail.com> | 2019-11-03 04:10:12 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2019-11-03 04:22:45 -0500 |
| commit | b0ab803ce853739a0b8595ee95599d0fab46c78a (patch) | |
| tree | 0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/service/nim | |
| parent | 28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff) | |
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/service/nim')
| -rw-r--r-- | src/core/hle/service/nim/nim.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/hle/service/nim/nim.cpp b/src/core/hle/service/nim/nim.cpp index 75d414952..7d6cf2070 100644 --- a/src/core/hle/service/nim/nim.cpp +++ b/src/core/hle/service/nim/nim.cpp @@ -141,8 +141,7 @@ public: auto& kernel = system.Kernel(); finished_event = Kernel::WritableEvent::CreateEventPair( - kernel, Kernel::ResetType::Automatic, - "IEnsureNetworkClockAvailabilityService:FinishEvent"); + kernel, "IEnsureNetworkClockAvailabilityService:FinishEvent"); } private: |
