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path: root/src/core/hle/service/nfp/nfp.cpp
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2023-05-05service: nfc: Merge device interfaces and create the device managerNarr the Reg
2023-04-23service: nfc: Create interfaceNarr the Reg
2023-04-14service: nfp: Implement debug InterfaceNarr the Reg
2023-04-14service: nfp: Implement system interfaceNarr the Reg
2023-04-13service: nfp: Use an unique interfaceNarr the Reg
2023-03-01service: move hle_ipc from kernelLiam
2023-02-21service: refactor server architectureLiam
Converts services to have their own processes
2022-10-02service: nfp: Rewrite and implement applet callsgerman77
2022-09-23chore: fix some typosAndrea Pappacoda
Fix some typos reported by Lintian
2022-09-07core: nfp: Workaround for lack of multiple nfp interfacesgerman77
2022-09-07core: nfp: Correct date and amiibo nameNarr the Reg
2022-09-07core: nfp: Implement Convert and RecreateApplicationArea, accuracy fixesNarr the Reg
2022-09-07core: nfp: Implement amiibo encryptiongerman77
2022-06-26core: Replace all instances of ResultCode with Resultgerman77
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-21service: Move mii enums and structs into its own fileMorph
Moves these into types.h, since other files also make use of these types.
2022-02-13nfp: Allow files without password datagerman77
2022-02-10nfp: Separate nfc tag from amiibo dataNarr the Reg
2022-02-08nfp: Address compiler issuesgerman77
2022-02-08nfp: Validate amiibo filesNarr the Reg
2022-02-08nfp: Improve implementationgerman77
2022-02-07nfp: Move IUser class to header and add missing enum and structsgerman77
2022-02-07nfp: Sort functions by command numbergerman77
2021-12-17core: hle: Remove global HLE lock.bunnei
- This was added early on as a hack to protect against some concurrency issues. - It's not clear that this serves any purpose anymore, and if it does, individual components should be fixed rather than using a global recursive mutex.
2021-11-03core: Remove unused includesameerj
2021-10-01service: Replace service event creation with ServiceContext::CreateEventMorph
The service context helps to manage all created events and allows us to close them upon destruction.
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph
Transition to PascalCase for result names.
2021-05-05hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei
2021-05-05hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei
2021-05-05hle: kernel: Migrate KEvent to KAutoObject.bunnei
2021-05-05hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei
2021-02-09nfp: Correct uninitialized size being used within GetTagInfo()Lioncash
We were previously the name of the object being initialized within its own initializer, which results in uninitialized data being read.
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei
2021-01-28core: hle: kernel: Rename Thread to KThread.bunnei
2021-01-11hle: service: nfp: Remove incorrect signaling behavior in GetDeviceState.bunnei
2020-11-26service: Eliminate usages of the global system instanceLioncash
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-10-20Revert "core: Fix clang build"bunnei
2020-10-17core: Fix clang buildLioncash
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-09-17nfp: Eliminate two unnecessary copiesLioncash
GetAmiiboBuffer() returns by const reference, so we can use a reference instead of taking the returned buffer by value.
2020-08-03ipc: Allow all trivially copyable objects to be passed directly into ↵David
WriteBuffer (#4465) * ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer With the support of C++20, we can use concepts to deduce if a type is an STL container or not. * More agressive concept for stl containers * Add -fconcepts * Move to common namespace * Add Common::IsBaseOf
2019-11-28kernel: Implement a more accurate IPC dispatch.bunnei
2019-11-24kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for ↵bunnei
kernel objects. (#3154) * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-12service: Resolve sign conversion errorsLioncash
These are fairly trivial to resolve and most of the changes entail using RESULT_UNKNOWN over ResultCode(-1).
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-10-04service/nfp: Silence -Wunused and -WswitchReinUsesLisp
2019-09-22Deglobalize System: NFPDavid Marcec
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-04-01general: Use deducation guides for std::lock_guard and std::unique_lockLioncash
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.