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path: root/src/core/hle/service/gsp.cpp
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2014-10-29Renamed souce files of services to match port namesGareth Poole
2014-09-30added "StoreDataCache" to the function tablepurpasmart96
seems simple enough
2014-09-08core: Prune redundant includesarchshift
2014-08-25Pica/citra-qt: Replace command list view and command list debugging code ↵Tony Wasserka
with something more sophisticated.
2014-08-25GSP: Update framebuffer information when necessary.Tony Wasserka
2014-08-25GSP: Implement SetBufferSwap.Tony Wasserka
2014-08-25GSP: Add a helper function for convenience.Tony Wasserka
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than ↵Tony Wasserka
virtual ones. This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12GSP: Fix a major regression introduced in ffda035c, due to which no display ↵Tony Wasserka
transfers were triggered at all anymore.
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
2014-08-06GSP: Cleaned up command buffer decoding.bunnei
GSP: Cleaned up code and added additional comments. GSP: Removed unnecessary TODO comment. GSP: Changed u32 iterators in TriggerCmdReqQueue to unsigned.
2014-08-05GSP: Added reinitialization of other state objects.bunnei
2014-08-05GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei
- Various other cleanups.
2014-08-05GSP: Removed unnecessary GX_FinishCommand function.bunnei
2014-08-05GSP: Implements preliminary command synchronization via GPU interrupts.bunnei
Core: Added a comment to explain the logic for the RunLoop iterations.
2014-07-23GSP: Add a few comments.Tony Wasserka
2014-07-23GSP: Clean up GX command processing a lot and treat command id as a u8 ↵Tony Wasserka
rather than a u32. Anonymous structs are not standard C++, hence don't use them.
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka
2014-07-23GPU: Emulate memory fills.Tony Wasserka
2014-07-23GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY.Tony Wasserka
2014-07-23GSP: Implement ReadHWRegs and WriteHWRegs properly.Tony Wasserka
2014-07-05GSP: Fixed to use real shared memory object, various cleanups.bunnei
- Previously, used a hard-coded shared memory handle of 0x10002000 (as used by libctru homebrew) GSP: Added name for shared memory. GSP: Cleaned up assertion message.
2014-06-14Merge branch 'threading' of https://github.com/bunnei/citrabunnei
Conflicts: src/core/hle/function_wrappers.h src/core/hle/service/gsp.cpp
2014-06-13HLE: Updated all uses of NULL to nullptr (to be C++11 compliant)bunnei
2014-06-13HLE: Updated various handle debug assertions to be more clear.bunnei
2014-06-12GPU debugger: Add functionality to inspect command lists.Tony Wasserka
2014-06-12GPU: Cleanup register definitions.Tony Wasserka
2014-06-12Rename LCD to GPU.Tony Wasserka
2014-06-12Add initial graphics debugger interface.Tony Wasserka
2014-06-12GSP: Define more GX commands.Tony Wasserka
2014-06-01gsp: always pass through synchronization barrier for commandsbunnei
2014-05-29hle: cleaned up log messagesbunnei
2014-05-18- renamed NewHandle to CreateHandlebunnei
- updated CreateHandle/DeleteHandle to use KernelObject's
2014-05-08removed unknown fields from GX_CmdBufferHeaderbunnei
2014-05-07- removed HLE mem "hack" and replaced with kernel mem regionbunnei
- added a helper function for getting command buffer for services - fixed bug where GSP DMA was incorrectly being done in DataSynchronizationBarrier (instead of gsp_TriggerCmdReqQueue)
2014-04-27hackish but working way to set the framebuffer location to VRAM (used in ↵bunnei
ARM11 demos tested thus far, e.g. yeti3DS)
2014-04-26added simple GSP GPU ReadHWRegs function to support returning the ↵bunnei
framebuffer address
2014-04-24added GSP::RegisterInterruptRelayQueue functionbunnei
2014-04-16updated service commentsbunnei
2014-04-16- added stubbed out GSP::Gpu service interfacebunnei
- various cleanups/refactors to HLE services