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path: root/src/core/hle/service/am/applet_oe.cpp
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2024-02-11am: rewrite appletAE, appletOELiam
2024-01-29am: migrate global state to per-applet state structureLiam
2024-01-29service: split am into componentsLiam
2023-03-01nvnflinger: fix nameLiam
2023-03-01service: move hle_ipc from kernelLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph
Transition to PascalCase for result names.
2020-11-26service: Eliminate usages of the global system instanceLioncash
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-24hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
2019-09-04service/am: Remove usages of global system accessorsLioncash
Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden
2019-06-28am: Implement SetCpuBoostMode in terms of APMZach Hilman
2019-06-24applets: Pass current process title ID to appletsZach Hilman
Avoids using system accessor to get current process in applet code.
2018-11-26Changed logging to be "Log before execution", Added more error logging, all ↵David Marcec
services should now log on some level
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-10-21am: Update service function tablesLioncash
Updated based off information from Switchbrew
2018-09-10hle/service: Default constructors and destructors in the cpp file where ↵Lioncash
applicable When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-07-19hle/service: Make constructors explicit where applicableLioncash
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-05-25Add & correct miscellaneous things (#470)greggameplayer
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
2018-04-24am: Move logging macros over to new fmt-compatible onesLioncash
2018-04-19service: Use nested namespace specifiers where applicableLioncash
Tidies up namespace declarations
2018-04-10Updated AppletOE with more service names.Hexagon12
2018-02-04logger: Add AM service logging category.bunnei
2018-02-02Service/am: Add AppletAE service (#153)mailwl
* Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
2018-01-24hle: Rename RequestBuilder to ResponseBuilder.bunnei
2018-01-24service: Fix all incorrect IPC response headers.bunnei
2018-01-22AppletOE: Stubbed CreateManagedDisplayLayer to create a new layer in the ↵Subv
Default display. This function is used by libnx to obtain a new layer.
2018-01-22AppletOE: Make ISelfController keep a reference to nvflinger.Subv
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-20Format: Run the new clang format on everythingJames Rowe
2018-01-19Merge pull request #112 from Rozelette/masterbunnei
ISelfController: Stub LockExit and UnlockExit
2018-01-19acc, set, applet_oe: stub various functions, add set service (#105)goaaats
* Stubs for various acc:u0 funcs needed * Stub for GetDesiredLanguage in IApplicationFunctions * Add set service + stubs needed for games * Fix formatting * Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes * Remove IProfile::Get(needs more research), fix IPC response sizes
2018-01-19ISelfController: Stub LockExit and UnlockExitRozlette
2018-01-19applet_oe: Clang-format.bunnei
2018-01-18Stub PopLaunchParameter and implement Buffer C Descriptors reading on ↵gdkchan
hle_ipc (#96) * Stub PopLaunchParameter and implement Buffer C Descriptors reading * Address PR feedback * Ensure we push a u64 not a size_t * Fix formatting
2018-01-16applet_oe: Fix GetOperationMode and GetPerformanceMode.bunnei
2018-01-16Services: Stubbed APM::OpenSession and the ISession interface.Subv
# Conflicts: # src/core/hle/service/am/applet_oe.cpp # src/core/hle/service/apm/apm.cpp
2018-01-16AppletOE: Stub a bunch of functions required by libnx homebrew.Subv
2018-01-16implemented more of ISelfController and IApplicationFunctionsDavid Marcec
2018-01-15applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult.bunnei
2018-01-14Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue ↵David Marcec
execution
2018-01-13yuzu: Update license text to be consistent across project.bunnei
2018-01-07AppletOE: Fixed command buffer structure for ReceiveMessage.Subv
2018-01-07IPC: Corrected some command header sizes in appletOE.Subv
2018-01-07IPC Cleanup: Remove 3DS-specific code and translate copy, move and domain ↵Subv
objects in IPC requests. Popping objects from the buffer is still not implemented.
2017-12-29applet_oe: Stub out a bunch of interfaces necessary for boot.bunnei
2017-12-28service: Clean up apm/lm/applet_oe/controller/sm ctor/dtor.bunnei
2017-10-14hle: Add service stubs for apm and appletOE.bunnei