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path: root/src/core/hle/kernel/k_process.cpp
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2024-02-19scope_exit: Make constexprFearlessTobi
Allows the use of the macro in constexpr-contexts. Also avoids some potential problems when nesting braces inside it.
2024-02-09core: fix multiprocess with nceLiam
2024-01-18Core: Make sure GPU Dirty Managers ae shared by all processes.Fernando Sahmkow
2024-01-15Merge pull request #12677 from GPUCode/whyy-moddersliamwhite
core: Support multiple modules per patcher
2024-01-15core: Support multiple modules per patcherGPUCode
2024-01-12kernel: fix page leak on process terminationLiam
2023-12-25core: track separate heap allocation for linuxLiam
2023-12-22kernel: restrict nce to applicationsLiam
2023-12-22general: properly support multiple memory instancesLiam
2023-12-22kernel: instantiate memory separately for each guest processLiam
2023-12-04core: refactor emulated cpu core activationLiam
2023-11-26general: fix mac compileLiam
2023-11-25arm: Implement native code execution backendLiam
2023-11-25kernel: Manually specify aslr region startLiam
2023-11-10kernel: add KPageTableBaseLiam
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2023-10-21kernel: update KProcessLiam
2023-10-20kernel: fix incorrect calculation of used non system memory valueLiam
2023-09-14core: improve debug workflowLiam
2023-08-25kernel: offset code entry point for 39-bit address space type (#11326)liamwhite
2023-08-02Merge pull request #10839 from lat9nq/pgc-plusliamwhite
general: Reimplement per-game configurations
2023-07-21settings,core,config_sys: Remove optional type from custom_rtc, rng_seedlat9nq
core: Fix MSVC errors
2023-07-14k_process: PageTable -> GetPageTableLiam
2023-03-23memory: rename global memory references to application memoryLiam
2023-03-22kernel: use KTypedAddress for addressesLiam
2023-03-12kernel: additional style fixes to KThread, KProcessLiam
2023-03-12kernel: convert KProcess to new styleLiam
2023-03-12kernel: convert KThread to new styleLiam
2023-03-12kernel: prefer std::addressofLiam
2023-03-12kernel: remove kernel_Liam
2023-03-12general: fix spelling mistakesLiam
2023-03-01kernel: be more careful about kernel address keysLiam
2023-03-01kernel: refactor priority inheritance to represent locks as C++ objectsLiam
2023-02-21service: refactor server architectureLiam
Converts services to have their own processes
2023-02-10core: kernel: k_process: Use application system resource.bunnei
2023-01-22kernel: KPageTable: updateLiam
2022-12-15kernel: process: Implement GetFreeThreadCountNarr the Reg
Used by Just DanceĀ® 2023 Edition
2022-11-13Add break for default casesKyle Kienapfel
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return
2022-11-09kernel/svc_types: refreshLiam
2022-11-03core: hle: kernel: Integrate system KSystemResource.bunnei
2022-10-18core: hle: kernel: Use result macros for new/changed code.bunnei
2022-10-18core: hle: kernel: k_process: Improve management of page table & cleanup.bunnei
2022-10-18core: hle: kernel: Integration application memory block slab manager.bunnei
2022-10-18core: hle: kernel: k_process: Change Status -> State.bunnei
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-07Merge pull request #8502 from liamwhite/end-waitliamwhite
kernel: clean up waiting implementation
2022-06-26core: Replace all instances of ResultCode with Resultgerman77
2022-06-25kernel: clean up waiting implementationLiam
2022-06-23kernel: make current thread pointer thread localLiam
2022-06-21Merge pull request #8432 from liamwhite/watchpointbunnei
core/debugger: memory breakpoint support
2022-06-16core/debugger: memory breakpoint supportLiam