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path: root/src/core/hle/applets/mii_selector.cpp
AgeCommit message (Collapse)Author
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei
2017-09-04Mii Selector Applet: update Mii structuresmailwl
2017-08-21HLE/Applets: Fixed some conversion warnings when creating the framebuffer ↵Subv
shared memory objects.
2017-05-27Remove some unnecessary inclusions of video_core.hYuri Kunde Schlesner
2016-12-07applet: Move common IsRunning underlying variable to the Applet classLioncash
Gets rid of basic duplication.
2016-11-19APT/Applets: Renamed the members of the SignalType enum.Subv
Names now make sense and match 3dbrew.
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-05-21APT: Remove use of Memory::GetPointerMerryMage
2016-05-12HLE/Applets: Give each applet its own block of heap memory, and use that ↵Subv
when creating the framebuffer shared memory block.
2016-05-12Kernel/SharedMemory: Properly implemented shared memory support.Subv
Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object. Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock. Removed the APT Shared Font hack as it is no longer needed.
2016-05-07Merge pull request #1761 from Subv/applets_fbbunnei
HLE/Applets: Use the correct size for the framebuffer SharedMemory
2016-05-07HLE/Applets: Use the correct size for the framebuffer SharedMemory in the ↵Subv
swkbd and MiiSelector applets.
2016-05-05Layout Mii parameters input/output, and return success as result of applet workmailwl
2016-03-12HLE/Applets: Implemented a dummy Mii Selector applet.Subv
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.