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path: root/src/core/frontend/framebuffer_layout.h
AgeCommit message (Collapse)Author
2018-12-18yuzu, video_core: Screenshot functionalityzhupengfei
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-01-13yuzu: Update license text to be consistent across project.bunnei
2018-01-10frontend: Update for undocked Switch screen layout.bunnei
2017-08-25SidebySide Layout (#2859)ThaMighty90
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
2017-05-27Move screen size constants from video_core to coreYuri Kunde Schlesner
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
2017-05-27Move framebuffer_layout from Common to CoreYuri Kunde Schlesner
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.