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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-27 18:06:59 -0700
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-27 18:41:24 -0700
commiteb10f250254a0153abd789e49a36945d996631a7 (patch)
tree5f7a0e290892f1137ccd28420991ef7981377cf6 /src/core/frontend/framebuffer_layout.h
parent6665557ff76cf8a04c025da90cad49dbe02d808d (diff)
Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
Diffstat (limited to 'src/core/frontend/framebuffer_layout.h')
-rw-r--r--src/core/frontend/framebuffer_layout.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index f1df5c55a..9a7738969 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -5,7 +5,9 @@
#pragma once
#include "common/math_util.h"
+
namespace Layout {
+
/// Describes the layout of the window framebuffer (size and top/bottom screen positions)
struct FramebufferLayout {
unsigned width;
@@ -14,6 +16,12 @@ struct FramebufferLayout {
bool bottom_screen_enabled;
MathUtil::Rectangle<unsigned> top_screen;
MathUtil::Rectangle<unsigned> bottom_screen;
+
+ /**
+ * Returns the ration of pixel size of the top screen, compared to the native size of the 3DS
+ * screen.
+ */
+ float GetScalingRatio() const;
};
/**
@@ -52,4 +60,5 @@ FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swap
* @return Newly created FramebufferLayout object with default screen regions initialized
*/
FramebufferLayout CustomFrameLayout(unsigned width, unsigned height);
-}
+
+} // namespace Layout