| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2018-08-14 | emu_window: Ensure WindowConfig members are always initialized | Lioncash | |
| Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring. | |||
| 2018-08-11 | core: Namespace EmuWindow | Lioncash | |
| Gets the class out of the global namespace. | |||
| 2018-01-10 | frontend: Update for undocked Switch screen layout. | bunnei | |
| 2017-08-24 | EmuWindow: refactor touch input into a TouchDevice | wwylele | |
| 2017-08-11 | move MotionEmu from core/frontend to input_common as a InputDevice | wwylele | |
| 2017-05-27 | Move framebuffer_layout from Common to Core | Yuri Kunde Schlesner | |
| This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS. | |||
| 2017-03-01 | Input: remove unused stuff & clean up | wwylele | |
| 1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include | |||
| 2017-03-01 | InputCommon: add Keyboard | wwylele | |
| 2016-12-29 | Frontend: make motion sensor interfaced thread-safe | wwylele | |
| 2016-12-26 | Frontend: emulate motion sensor | wwylele | |
| 2016-12-23 | core: Move emu_window and key_map into core | MerryMage | |
| * Removes circular dependences (common should not depend on core) | |||
