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path: root/src/core/frontend/emu_window.h
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2018-08-14emu_window: Ensure WindowConfig members are always initializedLioncash
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring.
2018-08-11core: Namespace EmuWindowLioncash
Gets the class out of the global namespace.
2018-01-10frontend: Update for undocked Switch screen layout.bunnei
2017-08-24EmuWindow: refactor touch input into a TouchDevicewwylele
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele
2017-05-27Move framebuffer_layout from Common to CoreYuri Kunde Schlesner
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
2017-03-01Input: remove unused stuff & clean upwwylele
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
2017-03-01InputCommon: add Keyboardwwylele
2016-12-29Frontend: make motion sensor interfaced thread-safewwylele
2016-12-26Frontend: emulate motion sensorwwylele
2016-12-23core: Move emu_window and key_map into coreMerryMage
* Removes circular dependences (common should not depend on core)