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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-27 16:10:25 -0700
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-05-27 16:10:25 -0700
commitd1bf7919daf830befd8c2166f3844fcdb56d68fa (patch)
tree60ab4434e7a0503d7ca5f5d195d4709fe634f3c1 /src/core/frontend/emu_window.h
parentec8dfc8fb7218e5c552c42d30a68e13e350c3d0e (diff)
Move framebuffer_layout from Common to Core
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
Diffstat (limited to 'src/core/frontend/emu_window.h')
-rw-r--r--src/core/frontend/emu_window.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index 36f2667fa..9414123a4 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -8,8 +8,8 @@
#include <tuple>
#include <utility>
#include "common/common_types.h"
-#include "common/framebuffer_layout.h"
#include "common/math_util.h"
+#include "core/frontend/framebuffer_layout.h"
/**
* Abstraction class used to provide an interface between emulation code and the frontend