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path: root/src/core/file_sys/file_backend.h
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2018-01-21file_sys: Cleanup to better match Switch file system constructs.bunnei
file_sys: Add factory class for RomFS file system.
2016-11-19FileSys: remove Open from FileBackendwwylele
Same as directory, file shouldn't expose Open either.
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-03-20HLE/FS: Return the proper error codes when opening files.Subv
2016-03-20HLE/FS: Return the proper error codes on file Read/Write operations.Subv
These operations are limited by the open flags specified while opening the file.
2015-07-13Archive: Correct a few incorrect types in function signaturesYuri Kunde Schlesner
Buffer lengths should be size_t, and file offsets should be u64.
2015-06-28Common: Cleanup memory and misc includes.Emmanuel Gil Peyrot
2015-05-07Common: Remove common.hYuri Kunde Schlesner
2015-05-06Clean-up includesYuri Kunde Schlesner
2014-12-20License changepurpasmart96
2014-12-17Filesystem/Archives: Implemented the SaveData archiveSubv
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-16Service.FS: Rename FileSys::File to FileBackendYuri Kunde Schlesner