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path: root/src/core/file_sys/directory_sdmc.cpp
AgeCommit message (Collapse)Author
2014-12-17Filesystem/Archives: Implemented the SaveData archiveSubv
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner
2014-12-07Make OpenDirectory fail if the directory doesn't existarchshift
This is in line with what the hardware itself does. It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails. Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
2014-11-18directory_sdmc: Fix a signed/unsigned mismatch comparisonLioncash
2014-11-17FileSys: Updated backend code to use FileSys::Path instead of string for paths.bunnei
2014-10-29Fix some warningsSean
2014-10-06Common: Add a helper function to generate a 8.3 filename from a long one.Emmanuel Gil Peyrot
Core: Fix the SDMC Directory implementation to make blargSnes work.
2014-09-17Core: Add a Directory object, with both a stub and a passthrough ↵Emmanuel Gil Peyrot
implementations.