| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-10-12 | Remove lots more 3DS-specific code. | bunnei | |
| 2017-05-24 | FileSys: Move all result description to errors.h | Yuri Kunde Schlesner | |
| 2016-12-21 | core: Remove HLE module, consolidate code & various cleanups. | bunnei | |
| 2016-11-19 | FileSys: add SaveDataArchive | wwylele | |
| The error checking of SaveDataArchive is completely different from DiskArchive, so it has to be a new class instead of a subclass of DiskArchive. | |||
| 2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | |
| 2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | |
| This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||
| 2016-09-18 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | |
| 2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | |
| 2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | |
| 2016-03-20 | HLE/FS: Implemented GetFormatInfo | Subv | |
| Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive. | |||
| 2015-06-28 | Core: Cleanup file_sys includes. | Emmanuel Gil Peyrot | |
| 2015-06-28 | Common: Fix FileUtil includes, and everything relying on those. | Emmanuel Gil Peyrot | |
| 2015-03-14 | Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and ↵ | Subv | |
| DeleteSystemSaveData Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory. | |||
| 2015-02-25 | Archives: Properly implemented the SystemSaveData archive. | Subv | |
| Ported to the new factory pattern we have for archives. | |||
| 2015-01-04 | Archives: Make SYSTEM_ID and SDCARD_ID strings | Subv | |
| 2015-01-03 | Archives: Changed the way paths are built for the archives. | Subv | |
| Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout | |||
| 2014-12-21 | Style: Addressed some comments | Subv | |
| 2014-12-21 | CFG: Refactored how the config file works. | Subv | |
| It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame. | |||
| 2014-12-21 | CFG: Implemented the GetConfigInfoBlk2 function. | Subv | |
| Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it. Implemented GetSystemModel and GetModelNintendo2DS | |||
| 2014-12-20 | License change | purpasmart96 | |
| 2014-12-17 | SaveData: Implemented the SystemSaveData archive. | Subv | |
| It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service. | |||
