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path: root/src/core/file_sys/archive_ncch.cpp
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2017-10-12Remove lots more 3DS-specific code.bunnei
2017-10-01file_sys, loader: add support for reading TMDs to determine app pathsshinyquagsire23
2017-10-01file_sys/archive_ncch: use NCCHContainer instead of loading .romfs filesshinyquagsire23
2017-06-02Addressed Bunnei's review comments, and made some other tweaks:TheKoopaKingdom
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-02Switched to the ERROR_NOT_FOUND constant from errors.h.TheKoopaKingdom
2017-06-02Moved whitelist checks from FS_User to the Archive_NCCH handler.TheKoopaKingdom
2017-06-02Made some changes from review comments:TheKoopaKingdom
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff.
2016-12-21core: Remove HLE module, consolidate code & various cleanups.bunnei
2016-11-19FileSys: rename SaveDataCheck archive to NCCH archivewwylele
According to the observation from game and 3dbrew "Used for accessing general NCCH data"