| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-10-12 | Remove lots more 3DS-specific code. | bunnei | |
| 2017-10-01 | file_sys, loader: add support for reading TMDs to determine app paths | shinyquagsire23 | |
| 2017-10-01 | file_sys/archive_ncch: use NCCHContainer instead of loading .romfs files | shinyquagsire23 | |
| 2017-06-02 | Addressed Bunnei's review comments, and made some other tweaks: | TheKoopaKingdom | |
| - Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped. | |||
| 2017-06-02 | Switched to the ERROR_NOT_FOUND constant from errors.h. | TheKoopaKingdom | |
| 2017-06-02 | Moved whitelist checks from FS_User to the Archive_NCCH handler. | TheKoopaKingdom | |
| 2017-06-02 | Made some changes from review comments: | TheKoopaKingdom | |
| - Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff. | |||
| 2016-12-21 | core: Remove HLE module, consolidate code & various cleanups. | bunnei | |
| 2016-11-19 | FileSys: rename SaveDataCheck archive to NCCH archive | wwylele | |
| According to the observation from game and 3dbrew "Used for accessing general NCCH data" | |||
