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path: root/src/core/file_sys/archive_extsavedata.h
AgeCommit message (Collapse)Author
2017-10-12Remove lots more 3DS-specific code.bunnei
2017-02-26Doxygen: Amend minor issues (#2593)Mat M
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-03-21archive_extsavedata: Fix member initialization orderLioncash
shared appears in the initializer list before mount_point
2016-03-20HLE/FS: Change the error code returned when an ExtSaveData archive is not found.Subv
This allows Fire Emblem to boot again.
2016-03-20HLE/FS: Corrected some style concerns.Subv
2016-03-20HLE/FS: Implemented GetFormatInfoSubv
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot
2015-03-14Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and ↵Subv
DeleteSystemSaveData Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-02-10FS: Allow multiple instances of the same archive type to be open at onceYuri Kunde Schlesner
2015-01-24Services: Stubbed more services.Subv
Implemented FSUser::CreateExtSaveData
2015-01-03Archives: Changed the way paths are built for the archives.Subv
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
2014-12-29Archives: Implemented ExtSaveData and SharedExtSaveDataSubv
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.