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path: root/src/audio_core/sink
AgeCommit message (Collapse)Author
2023-04-08Use GetGlobalTimeNs as opposed to clock ticksBilly Laws
2023-04-03Add some explicit latency to sample count reportingBilly Laws
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-03-27audio_core: No longer stall when sink queue is fullBilly Laws
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
2023-03-27Run clang-formatBilly Laws
2023-03-27audio: Wait for samples on the emulated DSP side to avoid desyncsBilly Laws
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
2023-03-26audio: Interpolate system manager sample count using host sink sample infoBilly Laws
This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
2023-02-15Merge pull request #9796 from liamwhite/currentliamwhite
general: rename CurrentProcess to ApplicationProcess
2023-02-14remove static from pointer sized or smaller types for aesthetics, change ↵arades79
constexpr static to static constexpr for consistency Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14add static lifetime to constexpr values to force compile time evaluation ↵arades79
where possible Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-13general: rename CurrentProcess to ApplicationProcessLiam
2023-02-09audio: cubeb: Fix yuzu crashing when it test for latencyNarr the Reg
2022-12-03Merge pull request #9289 from liamwhite/fruit-companyliamwhite
general: fix compile for Apple Clang
2022-11-29audio_core: sink_stream: Hold the suspend lock when process is stalled.bunnei
- Prevents us from clashing with other callers trying to un/stall.
2022-11-22general: fix compile for Apple ClangLiam
2022-10-16sdl2_sink: Inline variable init into if conditionlat9nq
Co-authored-by: Mai <mathew1800@gmail.com>
2022-10-16sdl2_sink: Distinguish between capture and non-capture device nameslat9nq
The function prototype appears to care whether we are loading capture devices or not, and SDL_GetAudioDeviceName has a parameter to use it, but for some reason it isn't. This puts `capture` where it goes.
2022-10-16sdl2_sink: Check for null string when loading SDL audio deviceslat9nq
Attempting to place a null string into a vector of strings causes an error that closes the application. Don't.
2022-10-14audio_core: Revert sink name to sdl2Narr the Reg
2022-10-09Choose the SDL audio backend when Cubeb reports too high of a latencyKelebek1
2022-09-22Do not try to pause core timing from the audio thread when using single-coreKelebek1
2022-09-16sink_stream: Mark GetQueueSize as constLioncash
2022-09-15Merge pull request #8878 from Kelebek1/remove_pausebunnei
Remove pause callbacks from coretiming
2022-09-15audio_core: Amend documentation tagsLioncash
Resolves a wackload of -Wdocumentation warnings due to mismatching tags and whatnot.
2022-09-13Remove pause callbacks from coretimingKelebek1
2022-09-12Remove a pragma once from a cpp fileKelebek1
2022-09-04Don't stall with nvdecKelebek1
2022-09-02Rework audio output, connecting AudioOut into coretiming to fix desync ↵Kelebek1
during heavy loads.
2022-08-12Do some log memes to help perceived volumeKelebek1
2022-07-22Project AndioKelebek1