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path: root/src/audio_core/hle/dsp.h
AgeCommit message (Collapse)Author
2018-01-12Massive removal of unused modulesJames Rowe
2017-05-09DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner
Also move address space mapping out of video_core.
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-08-31audio_core: Add EnableStretching to interface so that one can toggle ↵MerryMage
stretching on and off
2016-05-19DSP/HLE: Implement mixer processingMerryMage
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei
2016-05-03DSP/HLE: Implement Source processingMerryMage
2016-04-30Audio: Add sink selection to configuration filesMerryMage
2016-04-29Merge pull request #1726 from MerryMage/read-write-regionbunnei
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage
2016-03-06DSP: Implement Pipe 2MerryMage
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-02-21AudioCore: Skeleton ImplementationMerryMage
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.