| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-07-22 | Project Andio | Kelebek1 | |
| 2022-06-13 | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | |
| 2022-05-13 | command_generator: Use u8 for tap index lut | Morph | |
| Using this smaller type saves 1024 bytes in the compiled executable. | |||
| 2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | |
| This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||
| 2021-10-01 | common/logging: Move Log::Entry declaration to a separate header | ameerj | |
| This reduces the load of requiring to include std::chrono in all files which include log.h | |||
| 2021-07-12 | Merge pull request #6571 from Kelebek1/Mix | bunnei | |
| audio_core: Replace NaN mix volume samples with silence | |||
| 2021-07-08 | Replace NaN mix volume samples with silence. | Kelebek1 | |
| Fixes Xenoblade Chronicles 2 blowing out the audio. | |||
| 2021-07-08 | Merge pull request #6564 from Kelebek1/Audio | Morph | |
| Support more PCM formats | |||
| 2021-07-08 | audio_core: Preserve front channel volume after 6 to 2 downmix | Kelebek1 | |
| Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost. This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash. | |||
| 2021-07-06 | Support more PCM formats. Fixes Ys IX audio. | Kelebek1 | |
| 2021-07-01 | Fix XC2/VOEZ crashing, add audio looping and a few misc fixes | Kelebek1 | |
| 2021-02-12 | revert to std::sin and std::cos | Chloe Marcec | |
| 2021-02-12 | address issues | Chloe Marcec | |
| 2021-02-12 | audren: Implement I3dl2Reverb | Chloe Marcec | |
| Most notable fix is the voices in Fire Emblem Three Houses | |||
| 2021-02-01 | audren: Disable reverb for the time being | Chloe Marcec | |
| As this is causing issues in a few games, it's best to have it disabled until it's completely implemented | |||
| 2020-12-03 | audio_core: Make shadowing and unused parameters errors | Lioncash | |
| Moves the audio code closer to enabling warnings as errors in general. | |||
| 2020-10-20 | Revert "core: Fix clang build" | bunnei | |
| 2020-10-17 | core: Fix clang build | Lioncash | |
| Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795 | |||
| 2020-10-13 | audio_core/CMakeLists: Make warnings consistent with core | Lioncash | |
| Normalizes the warnings shared between audio_core and core. | |||
| 2020-09-29 | Merge pull request #4721 from lioncash/genfn | bunnei | |
| codec: Make lookup table static constexpr | |||
| 2020-09-25 | command_generator: Make lookup table static constexpr | Lioncash | |
| Allows compilers to elide needing to push these values on the stack every time the function is called. | |||
| 2020-09-25 | audio_core: Resolve sign conversion warnings | Lioncash | |
| While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase. | |||
| 2020-09-17 | audio_core/command_generator: Use const references where applicable | Lioncash | |
| In a lot of cases, we can make use of const references rather than non-const references. While we're in the area we can silence some truncation and sign conversion warnings. | |||
| 2020-09-17 | audio_core/command_generator: Avoid an unnecessary copy in ↵ | Lioncash | |
| GenerateFinalMixCommand() | |||
| 2020-08-17 | Preliminary effects | David Marcec | |
| 2020-08-14 | Disable biquad filter | David Marcec | |
| 2020-08-14 | Reworked ADPCM decoder to allow better streaming | David Marcec | |
| 2020-08-01 | mix buffer depopping | David Marcec | |
| 2020-07-30 | adpcm streaming | David Marcec | |
| 2020-07-25 | Address issues | David Marcec | |
| 2020-07-25 | audio_core: Apollo Part 1, AudioRenderer refactor | David Marcec | |
