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path: root/src/audio_core/audio_core.cpp
AgeCommit message (Collapse)Author
2023-09-04Rework ADSP into a wrapper for appsKelebek1
2023-06-08nvnflinger: allow locking framerate during video playbackLiam
2022-09-21audio_manager: Remove dependence on system stateLioncash
This isn't used by the class, so this can be removed for the time being.
2022-09-13Remove pause callbacks from coretimingKelebek1
2022-09-04Don't stall with nvdecKelebek1
2022-09-02Rework audio output, connecting AudioOut into coretiming to fix desync ↵Kelebek1
during heavy loads.
2022-07-22Project AndioKelebek1
2018-01-12Massive removal of unused modulesJames Rowe
2018-01-08CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)B3n30
* CoreTiming: New CoreTiming; Add Test for CoreTiming
2017-05-09DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner
Also move address space mapping out of video_core.
2017-01-25SDL: Select audio device (#2403)Kloen Lansfiel
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
2016-12-11Add all services to the Service namespaceLioncash
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-12-10audio_core: SelectSink should default to auto if sink_id is invalidMerryMage
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-08-31audio_core: Add EnableStretching to interface so that one can toggle ↵MerryMage
stretching on and off
2016-04-30Audio: Add sink selection to configuration filesMerryMage
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage
2016-04-27AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every ↵MerryMage
audio frame
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage
2016-02-21AudioCore: Skeleton ImplementationMerryMage
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.