diff options
Diffstat (limited to 'src/video_core/texture_cache/texture_cache.h')
| -rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index 5416eee3b..9c2d108d3 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -619,10 +619,10 @@ private: * Takes care of managing 3D textures and its slices. Does some HLE methods when possible. * Fallsback to LLE when it isn't possible. * - * @param overlaps The overlapping surfaces registered in the cache. - * @param params The parameters on the new surface. - * @param gpu_addr The starting address of the new surface. - * @param cache_addr The starting address of the new surface on physical memory. + * @param overlaps The overlapping surfaces registered in the cache. + * @param params The parameters on the new surface. + * @param gpu_addr The starting address of the new surface. + * @param cache_addr The starting address of the new surface on physical memory. * @param preserve_contents Indicates that the new surface should be loaded from memory or * left blank. */ @@ -669,7 +669,8 @@ private: } new_surface->MarkAsModified(modified, Tick()); Register(new_surface); - return {{new_surface, new_surface->GetMainView()}}; + auto view = new_surface->GetMainView(); + return {{std::move(new_surface), view}}; } else { for (const auto& surface : overlaps) { if (!surface->MatchTarget(params.target)) { @@ -685,8 +686,7 @@ private: if (surface->GetCacheAddr() != cache_addr) { continue; } - const auto struct_result = surface->MatchesStructure(params); - if (struct_result == MatchStructureResult::FullMatch) { + if (surface->MatchesStructure(params) == MatchStructureResult::FullMatch) { return {{surface, surface->GetMainView()}}; } } @@ -768,7 +768,7 @@ private: // Look if it's a 3D texture if (params.block_depth > 0) { - std::optional<std::pair<TSurface, TView>> surface = + auto surface = Manage3DSurfaces(overlaps, params, gpu_addr, cache_addr, preserve_contents); if (surface) { return *surface; |
