diff options
Diffstat (limited to 'src/video_core/shader/node.h')
| -rw-r--r-- | src/video_core/shader/node.h | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index 44d85d434..abd40f582 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -68,6 +68,7 @@ enum class OperationCode { IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int IBitCount, /// (MetaArithmetic, int) -> int + IBitMSB, /// (MetaArithmetic, int) -> int UAdd, /// (MetaArithmetic, uint a, uint b) -> uint UMul, /// (MetaArithmetic, uint a, uint b) -> uint @@ -86,6 +87,7 @@ enum class OperationCode { UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint UBitCount, /// (MetaArithmetic, uint) -> uint + UBitMSB, /// (MetaArithmetic, uint) -> uint HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2 @@ -149,6 +151,7 @@ enum class OperationCode { TextureQueryDimensions, /// (MetaTexture, float a) -> float4 TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4 TexelFetch, /// (MetaTexture, int[N], int) -> float4 + TextureGradient, /// (MetaTexture, float[N] coords, float[N*2] derivates) -> float4 ImageLoad, /// (MetaImage, int[N] coords) -> void ImageStore, /// (MetaImage, int[N] coords) -> void @@ -169,6 +172,7 @@ enum class OperationCode { EmitVertex, /// () -> void EndPrimitive, /// () -> void + InvocationId, /// () -> int YNegate, /// () -> float LocalInvocationIdX, /// () -> uint LocalInvocationIdY, /// () -> uint @@ -185,6 +189,8 @@ enum class OperationCode { ThreadId, /// () -> uint ShuffleIndexed, /// (uint value, uint index) -> uint + MemoryBarrierGL, /// () -> void + Amount, }; @@ -210,13 +216,14 @@ class PredicateNode; class AbufNode; class CbufNode; class LmemNode; +class PatchNode; class SmemNode; class GmemNode; class CommentNode; -using NodeData = - std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode, - PredicateNode, AbufNode, CbufNode, LmemNode, SmemNode, GmemNode, CommentNode>; +using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, + InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode, + LmemNode, SmemNode, GmemNode, CommentNode>; using Node = std::shared_ptr<NodeData>; using Node4 = std::array<Node, 4>; using NodeBlock = std::vector<Node>; @@ -367,6 +374,7 @@ struct MetaTexture { Node array; Node depth_compare; std::vector<Node> aoffi; + std::vector<Node> derivates; Node bias; Node lod; Node component{}; @@ -538,6 +546,19 @@ private: u32 element{}; }; +/// Patch memory (used to communicate tessellation stages). +class PatchNode final { +public: + explicit PatchNode(u32 offset) : offset{offset} {} + + u32 GetOffset() const { + return offset; + } + +private: + u32 offset{}; +}; + /// Constant buffer node, usually mapped to uniform buffers in GLSL class CbufNode final { public: |
