diff options
Diffstat (limited to 'src/video_core/shader/async_shaders.h')
| -rw-r--r-- | src/video_core/shader/async_shaders.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/video_core/shader/async_shaders.h b/src/video_core/shader/async_shaders.h index 26bc38326..2f5ee94ad 100644 --- a/src/video_core/shader/async_shaders.h +++ b/src/video_core/shader/async_shaders.h @@ -4,6 +4,7 @@ #pragma once +#include <condition_variable> #include <deque> #include <memory> #include <shared_mutex> @@ -59,9 +60,6 @@ public: // Force end all threads void KillWorkers(); - /// Check our worker queue to see if we have any work queued already - bool HasWorkQueued(); - /// Check to see if any shaders have actually been compiled bool HasCompletedWork(); @@ -81,6 +79,9 @@ public: private: void ShaderCompilerThread(Core::Frontend::GraphicsContext* context); + /// Check our worker queue to see if we have any work queued already + bool HasWorkQueued(); + struct WorkerParams { AsyncShaders::Backend backend; OpenGL::Device device; @@ -94,7 +95,8 @@ private: VAddr cpu_address; }; - std::shared_mutex queue_mutex; + std::condition_variable cv; + std::mutex queue_mutex; std::shared_mutex completed_mutex; std::atomic<bool> is_thread_exiting{}; std::vector<std::unique_ptr<Core::Frontend::GraphicsContext>> context_list; |
