aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_vulkan
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_vulkan')
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp14
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.cpp14
2 files changed, 28 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 8d3a9736b..4f2346a50 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -188,7 +188,14 @@ void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) {
FlushWork();
gpu_memory->FlushCaching();
+#if ANDROID
+ if (Settings::IsGPULevelHigh()) {
+ // This is problematic on Android, disable on GPU Normal.
+ query_cache.UpdateCounters();
+ }
+#else
query_cache.UpdateCounters();
+#endif
GraphicsPipeline* const pipeline{pipeline_cache.CurrentGraphicsPipeline()};
if (!pipeline) {
@@ -272,7 +279,14 @@ void RasterizerVulkan::DrawTexture() {
SCOPE_EXIT({ gpu.TickWork(); });
FlushWork();
+#if ANDROID
+ if (Settings::IsGPULevelHigh()) {
+ // This is problematic on Android, disable on GPU Normal.
+ query_cache.UpdateCounters();
+ }
+#else
query_cache.UpdateCounters();
+#endif
texture_cache.SynchronizeGraphicsDescriptors();
texture_cache.UpdateRenderTargets(false);
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp
index 80455ec08..17ef61147 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.cpp
+++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp
@@ -239,7 +239,14 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se
void Scheduler::AllocateNewContext() {
// Enable counters once again. These are disabled when a command buffer is finished.
if (query_cache) {
+#if ANDROID
+ if (Settings::IsGPULevelHigh()) {
+ // This is problematic on Android, disable on GPU Normal.
+ query_cache->UpdateCounters();
+ }
+#else
query_cache->UpdateCounters();
+#endif
}
}
@@ -250,7 +257,14 @@ void Scheduler::InvalidateState() {
}
void Scheduler::EndPendingOperations() {
+#if ANDROID
+ if (Settings::IsGPULevelHigh()) {
+ // This is problematic on Android, disable on GPU Normal.
+ query_cache->DisableStreams();
+ }
+#else
query_cache->DisableStreams();
+#endif
EndRenderPass();
}