aboutsummaryrefslogtreecommitdiff
path: root/src/video_core/renderer_opengl
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp45
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h15
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp39
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp33
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h8
6 files changed, 47 insertions, 105 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 05f8e511b..b76de71ec 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -271,9 +271,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
const auto stage = static_cast<Maxwell::ShaderStage>(index == 0 ? 0 : index - 1);
SetupDrawConstBuffers(stage, shader);
SetupDrawGlobalMemory(stage, shader);
- const auto texture_buffer_usage{SetupDrawTextures(stage, shader, base_bindings)};
+ SetupDrawTextures(stage, shader, base_bindings);
- const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
+ const ProgramVariant variant{base_bindings, primitive_mode};
const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
switch (program) {
@@ -303,7 +303,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
// When VertexA is enabled, we have dual vertex shaders
if (program == Maxwell::ShaderProgram::VertexA) {
// VertexB was combined with VertexA, so we skip the VertexB iteration
- index++;
+ ++index;
}
base_bindings = next_bindings;
@@ -732,11 +732,10 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
}
auto kernel = shader_cache.GetComputeKernel(code_addr);
- ProgramVariant variant;
- variant.texture_buffer_usage = SetupComputeTextures(kernel);
+ SetupComputeTextures(kernel);
SetupComputeImages(kernel);
- const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
+ const auto [program, next_bindings] = kernel->GetProgramHandle({});
state.draw.shader_program = program;
state.draw.program_pipeline = 0;
@@ -918,9 +917,8 @@ void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entr
bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
}
-TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage,
- const Shader& shader,
- BaseBindings base_bindings) {
+void RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, const Shader& shader,
+ BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& gpu = system.GPU();
const auto& maxwell3d = gpu.Maxwell3D();
@@ -929,8 +927,6 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures),
"Exceeded the number of active textures.");
- TextureBufferUsage texture_buffer_usage{0};
-
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto texture = [&] {
@@ -943,15 +939,11 @@ TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stag
return maxwell3d.GetTextureInfo(tex_handle);
}();
- if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
- texture_buffer_usage.set(bindpoint);
- }
+ SetupTexture(base_bindings.sampler + bindpoint, texture, entry);
}
-
- return texture_buffer_usage;
}
-TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
+void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& compute = system.GPU().KeplerCompute();
const auto& entries = kernel->GetShaderEntries().samplers;
@@ -959,8 +951,6 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
ASSERT_MSG(entries.size() <= std::size(state.textures),
"Exceeded the number of active textures.");
- TextureBufferUsage texture_buffer_usage{0};
-
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto texture = [&] {
@@ -972,34 +962,29 @@ TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel)
return compute.GetTextureInfo(tex_handle);
}();
- if (SetupTexture(bindpoint, texture, entry)) {
- texture_buffer_usage.set(bindpoint);
- }
+ SetupTexture(bindpoint, texture, entry);
}
-
- return texture_buffer_usage;
}
-bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
+void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
const GLShader::SamplerEntry& entry) {
- state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
-
const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
if (!view) {
// Can occur when texture addr is null or its memory is unmapped/invalid
+ state.samplers[binding] = 0;
state.textures[binding] = 0;
- return false;
+ return;
}
state.textures[binding] = view->GetTexture();
if (view->GetSurfaceParams().IsBuffer()) {
- return true;
+ return;
}
+ state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
// Apply swizzle to textures that are not buffers.
view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
texture.tic.w_source);
- return false;
}
void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index bd6fe5c3a..0e0819d59 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -107,16 +107,15 @@ private:
/// Syncs all the state, shaders, render targets and textures setting before a draw call.
void DrawPrelude();
- /// Configures the current textures to use for the draw command. Returns shaders texture buffer
- /// usage.
- TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader, BaseBindings base_bindings);
+ /// Configures the current textures to use for the draw command.
+ void SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
+ BaseBindings base_bindings);
- /// Configures the textures used in a compute shader. Returns texture buffer usage.
- TextureBufferUsage SetupComputeTextures(const Shader& kernel);
+ /// Configures the textures used in a compute shader.
+ void SetupComputeTextures(const Shader& kernel);
- /// Configures a texture. Returns true when the texture is a texture buffer.
- bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
+ /// Configures a texture.
+ void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
const GLShader::SamplerEntry& entry);
/// Configures images in a compute shader.
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 04a239a39..7ce06a978 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -270,7 +270,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
auto base_bindings{variant.base_bindings};
const auto primitive_mode{variant.primitive_mode};
- const auto texture_buffer_usage{variant.texture_buffer_usage};
std::string source = fmt::format(R"(// {}
#version 430 core
@@ -317,17 +316,6 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
}
- // Transform 1D textures to texture samplers by declaring its preprocessor macros.
- for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) {
- if (!texture_buffer_usage.test(i)) {
- continue;
- }
- source += fmt::format("#define SAMPLER_{}_IS_BUFFER\n", i);
- }
- if (texture_buffer_usage.any()) {
- source += '\n';
- }
-
if (program_type == ProgramType::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] =
GetPrimitiveDescription(primitive_mode);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 4f2b49170..51c80bf32 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -658,9 +658,11 @@ private:
const std::string description{"layout (binding = SAMPLER_BINDING_" +
std::to_string(sampler.GetIndex()) + ") uniform"};
std::string sampler_type = [&]() {
+ if (sampler.IsBuffer()) {
+ return "samplerBuffer";
+ }
switch (sampler.GetType()) {
case Tegra::Shader::TextureType::Texture1D:
- // Special cased, read below.
return "sampler1D";
case Tegra::Shader::TextureType::Texture2D:
return "sampler2D";
@@ -680,19 +682,7 @@ private:
sampler_type += "Shadow";
}
- if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) {
- // 1D textures can be aliased to texture buffers, hide the declarations behind a
- // preprocessor flag and use one or the other from the GPU state. This has to be
- // done because shaders don't have enough information to determine the texture type.
- EmitIfdefIsBuffer(sampler);
- code.AddLine("{} samplerBuffer {};", description, name);
- code.AddLine("#else");
- code.AddLine("{} {} {};", description, sampler_type, name);
- code.AddLine("#endif");
- } else {
- // The other texture types (2D, 3D and cubes) don't have this issue.
- code.AddLine("{} {} {};", description, sampler_type, name);
- }
+ code.AddLine("{} {} {};", description, sampler_type, name);
}
if (!samplers.empty()) {
code.AddNewLine();
@@ -1749,27 +1739,14 @@ private:
expr += ", ";
}
- // Store a copy of the expression without the lod to be used with texture buffers
- std::string expr_buffer = expr;
-
- if (meta->lod) {
+ if (meta->lod && !meta->sampler.IsBuffer()) {
expr += ", ";
expr += Visit(meta->lod).AsInt();
}
expr += ')';
expr += GetSwizzle(meta->element);
- expr_buffer += ')';
- expr_buffer += GetSwizzle(meta->element);
-
- const std::string tmp{code.GenerateTemporary()};
- EmitIfdefIsBuffer(meta->sampler);
- code.AddLine("float {} = {};", tmp, expr_buffer);
- code.AddLine("#else");
- code.AddLine("float {} = {};", tmp, expr);
- code.AddLine("#endif");
-
- return {tmp, Type::Float};
+ return {std::move(expr), Type::Float};
}
Expression ImageLoad(Operation operation) {
@@ -2214,10 +2191,6 @@ private:
return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
}
- void EmitIfdefIsBuffer(const Sampler& sampler) {
- code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
- }
-
std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
return fmt::format("{}_{}_{}", name, index, suffix);
}
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 184a565e6..3f4daf28d 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -28,34 +28,35 @@ using VideoCommon::Shader::KeyMap;
namespace {
+using ShaderCacheVersionHash = std::array<u8, 64>;
+
+enum class TransferableEntryKind : u32 {
+ Raw,
+ Usage,
+};
+
struct ConstBufferKey {
- u32 cbuf;
- u32 offset;
- u32 value;
+ u32 cbuf{};
+ u32 offset{};
+ u32 value{};
};
struct BoundSamplerKey {
- u32 offset;
- Tegra::Engines::SamplerDescriptor sampler;
+ u32 offset{};
+ Tegra::Engines::SamplerDescriptor sampler{};
};
struct BindlessSamplerKey {
- u32 cbuf;
- u32 offset;
- Tegra::Engines::SamplerDescriptor sampler;
-};
-
-using ShaderCacheVersionHash = std::array<u8, 64>;
-
-enum class TransferableEntryKind : u32 {
- Raw,
- Usage,
+ u32 cbuf{};
+ u32 offset{};
+ Tegra::Engines::SamplerDescriptor sampler{};
};
-constexpr u32 NativeVersion = 5;
+constexpr u32 NativeVersion = 6;
// Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 16);
+static_assert(sizeof(ProgramVariant) == 20);
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index db23ada93..55311dc6d 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -4,7 +4,6 @@
#pragma once
-#include <bitset>
#include <optional>
#include <string>
#include <tuple>
@@ -37,7 +36,6 @@ struct ShaderDiskCacheDump;
using ProgramCode = std::vector<u64>;
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
-using TextureBufferUsage = std::bitset<64>;
/// Allocated bindings used by an OpenGL shader program
struct BaseBindings {
@@ -61,11 +59,10 @@ static_assert(std::is_trivially_copyable_v<BaseBindings>);
struct ProgramVariant {
BaseBindings base_bindings;
GLenum primitive_mode{};
- TextureBufferUsage texture_buffer_usage{};
bool operator==(const ProgramVariant& rhs) const {
- return std::tie(base_bindings, primitive_mode, texture_buffer_usage) ==
- std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage);
+ return std::tie(base_bindings, primitive_mode) ==
+ std::tie(rhs.base_bindings, rhs.primitive_mode);
}
bool operator!=(const ProgramVariant& rhs) const {
@@ -112,7 +109,6 @@ template <>
struct hash<OpenGL::ProgramVariant> {
std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept {
return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^
- std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^
(static_cast<std::size_t>(variant.primitive_mode) << 6);
}
};