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-rw-r--r--src/video_core/renderer_opengl/gl_state.h251
1 files changed, 0 insertions, 251 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
deleted file mode 100644
index bce662f2c..000000000
--- a/src/video_core/renderer_opengl/gl_state.h
+++ /dev/null
@@ -1,251 +0,0 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <type_traits>
-#include <glad/glad.h>
-#include "video_core/engines/maxwell_3d.h"
-
-namespace OpenGL {
-
-class OpenGLState {
-public:
- struct {
- bool enabled = false; // GL_FRAMEBUFFER_SRGB
- } framebuffer_srgb;
-
- struct {
- bool alpha_to_coverage = false; // GL_ALPHA_TO_COVERAGE
- bool alpha_to_one = false; // GL_ALPHA_TO_ONE
- } multisample_control;
-
- struct {
- bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB
- } fragment_color_clamp;
-
- struct {
- bool far_plane = false;
- bool near_plane = false;
- } depth_clamp; // GL_DEPTH_CLAMP
-
- struct {
- bool enabled = false; // GL_CULL_FACE
- GLenum mode = GL_BACK; // GL_CULL_FACE_MODE
- GLenum front_face = GL_CCW; // GL_FRONT_FACE
- } cull;
-
- struct {
- bool test_enabled = false; // GL_DEPTH_TEST
- GLboolean write_mask = GL_TRUE; // GL_DEPTH_WRITEMASK
- GLenum test_func = GL_LESS; // GL_DEPTH_FUNC
- } depth;
-
- struct {
- bool enabled = false;
- GLuint index = 0;
- } primitive_restart; // GL_PRIMITIVE_RESTART
-
- bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
-
- struct ColorMask {
- GLboolean red_enabled = GL_TRUE;
- GLboolean green_enabled = GL_TRUE;
- GLboolean blue_enabled = GL_TRUE;
- GLboolean alpha_enabled = GL_TRUE;
- };
- std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
- color_mask; // GL_COLOR_WRITEMASK
-
- struct {
- bool test_enabled = false; // GL_STENCIL_TEST
- struct {
- GLenum test_func = GL_ALWAYS; // GL_STENCIL_FUNC
- GLint test_ref = 0; // GL_STENCIL_REF
- GLuint test_mask = 0xFFFFFFFF; // GL_STENCIL_VALUE_MASK
- GLuint write_mask = 0xFFFFFFFF; // GL_STENCIL_WRITEMASK
- GLenum action_stencil_fail = GL_KEEP; // GL_STENCIL_FAIL
- GLenum action_depth_fail = GL_KEEP; // GL_STENCIL_PASS_DEPTH_FAIL
- GLenum action_depth_pass = GL_KEEP; // GL_STENCIL_PASS_DEPTH_PASS
- } front, back;
- } stencil;
-
- struct Blend {
- bool enabled = false; // GL_BLEND
- GLenum rgb_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_RGB
- GLenum a_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_ALPHA
- GLenum src_rgb_func = GL_ONE; // GL_BLEND_SRC_RGB
- GLenum dst_rgb_func = GL_ZERO; // GL_BLEND_DST_RGB
- GLenum src_a_func = GL_ONE; // GL_BLEND_SRC_ALPHA
- GLenum dst_a_func = GL_ZERO; // GL_BLEND_DST_ALPHA
- };
- std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
-
- struct {
- bool enabled = false;
- } independant_blend;
-
- struct {
- GLclampf red = 0.0f;
- GLclampf green = 0.0f;
- GLclampf blue = 0.0f;
- GLclampf alpha = 0.0f;
- } blend_color; // GL_BLEND_COLOR
-
- struct {
- bool enabled = false; // GL_LOGIC_OP_MODE
- GLenum operation = GL_COPY;
- } logic_op;
-
- static constexpr std::size_t NumSamplers = 32 * 5;
- static constexpr std::size_t NumImages = 8 * 5;
- std::array<GLuint, NumSamplers> textures = {};
- std::array<GLuint, NumSamplers> samplers = {};
- std::array<GLuint, NumImages> images = {};
-
- struct {
- GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
- GLuint draw_framebuffer = 0; // GL_DRAW_FRAMEBUFFER_BINDING
- GLuint vertex_array = 0; // GL_VERTEX_ARRAY_BINDING
- GLuint shader_program = 0; // GL_CURRENT_PROGRAM
- GLuint program_pipeline = 0; // GL_PROGRAM_PIPELINE_BINDING
- } draw;
-
- struct Viewport {
- GLint x = 0;
- GLint y = 0;
- GLint width = 0;
- GLint height = 0;
- GLfloat depth_range_near = 0.0f; // GL_DEPTH_RANGE
- GLfloat depth_range_far = 1.0f; // GL_DEPTH_RANGE
- struct {
- bool enabled = false; // GL_SCISSOR_TEST
- GLint x = 0;
- GLint y = 0;
- GLsizei width = 0;
- GLsizei height = 0;
- } scissor;
- };
- std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
-
- struct {
- bool program_control = false; // GL_PROGRAM_POINT_SIZE
- bool sprite = false; // GL_POINT_SPRITE
- GLfloat size = 1.0f; // GL_POINT_SIZE
- } point;
-
- struct {
- bool point_enable = false;
- bool line_enable = false;
- bool fill_enable = false;
- GLfloat units = 0.0f;
- GLfloat factor = 0.0f;
- GLfloat clamp = 0.0f;
- } polygon_offset;
-
- struct {
- bool enabled = false; // GL_ALPHA_TEST
- GLenum func = GL_ALWAYS; // GL_ALPHA_TEST_FUNC
- GLfloat ref = 0.0f; // GL_ALPHA_TEST_REF
- } alpha_test;
-
- std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
-
- struct {
- GLenum origin = GL_LOWER_LEFT;
- GLenum depth_mode = GL_NEGATIVE_ONE_TO_ONE;
- } clip_control;
-
- GLuint renderbuffer{}; // GL_RENDERBUFFER_BINDING
-
- OpenGLState();
-
- /// Get the currently active OpenGL state
- static OpenGLState GetCurState() {
- return cur_state;
- }
-
- void SetDefaultViewports();
- /// Apply this state as the current OpenGL state
- void Apply();
-
- void ApplyFramebufferState();
- void ApplyVertexArrayState();
- void ApplyShaderProgram();
- void ApplyProgramPipeline();
- void ApplyClipDistances();
- void ApplyPointSize();
- void ApplyFragmentColorClamp();
- void ApplyMultisample();
- void ApplySRgb();
- void ApplyCulling();
- void ApplyRasterizerDiscard();
- void ApplyColorMask();
- void ApplyDepth();
- void ApplyPrimitiveRestart();
- void ApplyStencilTest();
- void ApplyViewport();
- void ApplyTargetBlending(std::size_t target, bool force);
- void ApplyGlobalBlending();
- void ApplyBlending();
- void ApplyLogicOp();
- void ApplyTextures();
- void ApplySamplers();
- void ApplyImages();
- void ApplyDepthClamp();
- void ApplyPolygonOffset();
- void ApplyAlphaTest();
- void ApplyClipControl();
- void ApplyRenderBuffer();
-
- /// Resets any references to the given resource
- OpenGLState& UnbindTexture(GLuint handle);
- OpenGLState& ResetSampler(GLuint handle);
- OpenGLState& ResetProgram(GLuint handle);
- OpenGLState& ResetPipeline(GLuint handle);
- OpenGLState& ResetVertexArray(GLuint handle);
- OpenGLState& ResetFramebuffer(GLuint handle);
- OpenGLState& ResetRenderbuffer(GLuint handle);
-
- /// Viewport does not affects glClearBuffer so emulate viewport using scissor test
- void EmulateViewportWithScissor();
-
- void MarkDirtyBlendState() {
- dirty.blend_state = true;
- }
-
- void MarkDirtyStencilState() {
- dirty.stencil_state = true;
- }
-
- void MarkDirtyPolygonOffset() {
- dirty.polygon_offset = true;
- }
-
- void MarkDirtyColorMask() {
- dirty.color_mask = true;
- }
-
- void AllDirty() {
- dirty.blend_state = true;
- dirty.stencil_state = true;
- dirty.polygon_offset = true;
- dirty.color_mask = true;
- }
-
-private:
- static OpenGLState cur_state;
-
- struct {
- bool blend_state;
- bool stencil_state;
- bool viewport_state;
- bool polygon_offset;
- bool color_mask;
- } dirty{};
-};
-static_assert(std::is_trivially_copyable_v<OpenGLState>);
-
-} // namespace OpenGL