diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 64 |
1 files changed, 7 insertions, 57 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index d868bf421..71c21c69b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -15,10 +15,12 @@ #include "common/common_types.h" #include "common/hash.h" #include "common/vector_math.h" +#include "video_core/engines/maxwell_3d.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_shader_gen.h" +#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_stream_buffer.h" @@ -45,7 +47,7 @@ public: /// OpenGL shader generated for a given Maxwell register state struct MaxwellShader { /// OpenGL shader resource - OGLShader shader; + OGLProgram shader; }; struct VertexShader { @@ -56,34 +58,6 @@ public: OGLShader shader; }; - /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned - // NOTE: Always keep a vec4 at the end. The GL spec is not clear wether the alignment at - // the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. - // Not following that rule will cause problems on some AMD drivers. - struct UniformData {}; - - // static_assert( - // sizeof(UniformData) == 0x460, - // "The size of the UniformData structure has changed, update the structure in the shader"); - static_assert(sizeof(UniformData) < 16384, - "UniformData structure must be less than 16kb as per the OpenGL spec"); - - struct VSUniformData {}; - // static_assert( - // sizeof(VSUniformData) == 1856, - // "The size of the VSUniformData structure has changed, update the structure in the - // shader"); - static_assert(sizeof(VSUniformData) < 16384, - "VSUniformData structure must be less than 16kb as per the OpenGL spec"); - - struct FSUniformData {}; - // static_assert( - // sizeof(FSUniformData) == 1856, - // "The size of the FSUniformData structure has changed, update the structure in the - // shader"); - static_assert(sizeof(FSUniformData) < 16384, - "FSUniformData structure must be less than 16kb as per the OpenGL spec"); - private: class SamplerInfo { public: @@ -122,9 +96,6 @@ private: /// Syncs the clip coefficients to match the guest state void SyncClipCoef(); - /// Sets the OpenGL shader in accordance with the current guest state - void SetShader(); - /// Syncs the cull mode to match the guest state void SyncCullMode(); @@ -152,23 +123,12 @@ private: RasterizerCacheOpenGL res_cache; - /// Shader used for test renderering - to be removed once we have emulated shaders - MaxwellShader test_shader{}; - - const MaxwellShader* current_shader{}; - bool shader_dirty{}; - - struct { - UniformData data; - bool dirty; - } uniform_block_data = {}; - - OGLPipeline pipeline; + std::unique_ptr<GLShader::ProgramManager> shader_program_manager; OGLVertexArray sw_vao; OGLVertexArray hw_vao; std::array<bool, 16> hw_vao_enabled_attributes; - std::array<SamplerInfo, 32> texture_samplers; + std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers; static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024; std::unique_ptr<OGLStreamBuffer> vertex_buffer; OGLBuffer uniform_buffer; @@ -182,19 +142,9 @@ private: void AnalyzeVertexArray(bool is_indexed); void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset); - OGLBuffer vs_uniform_buffer; - std::unordered_map<GLShader::MaxwellVSConfig, VertexShader*> vs_shader_map; - std::unordered_map<std::string, VertexShader> vs_shader_cache; - OGLShader vs_default_shader; - - void SetupVertexShader(VSUniformData* ub_ptr, GLintptr buffer_offset); - - OGLBuffer fs_uniform_buffer; - std::unordered_map<GLShader::MaxwellFSConfig, FragmentShader*> fs_shader_map; - std::unordered_map<std::string, FragmentShader> fs_shader_cache; - OGLShader fs_default_shader; + std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxShaderStage> uniform_buffers; - void SetupFragmentShader(FSUniformData* ub_ptr, GLintptr buffer_offset); + void SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size_t ptr_pos); enum class AccelDraw { Disabled, Arrays, Indexed }; AccelDraw accelerate_draw; |
