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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h25
1 files changed, 5 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 5ba898189..92b1f812e 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -14,7 +14,7 @@
#include "common/hash.h"
#include "video_core/pica.h"
-#include "video_core/hwrasterizer_base.h"
+#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/shader/shader_interpreter.h"
@@ -102,37 +102,22 @@ struct hash<PicaShaderConfig> {
} // namespace std
-class RasterizerOpenGL : public HWRasterizer {
+class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
RasterizerOpenGL();
~RasterizerOpenGL() override;
- /// Initialize API-specific GPU objects
void InitObjects() override;
-
- /// Reset the rasterizer, such as flushing all caches and updating all state
void Reset() override;
-
- /// Queues the primitive formed by the given vertices for rendering
void AddTriangle(const Pica::Shader::OutputVertex& v0,
const Pica::Shader::OutputVertex& v1,
const Pica::Shader::OutputVertex& v2) override;
-
- /// Draw the current batch of triangles
void DrawTriangles() override;
-
- /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer
- void CommitFramebuffer() override;
-
- /// Notify rasterizer that the specified PICA register has been changed
+ void FlushFramebuffer() override;
void NotifyPicaRegisterChanged(u32 id) override;
-
- /// Notify rasterizer that the specified 3DS memory region will be read from after this notification
- void NotifyPreRead(PAddr addr, u32 size) override;
-
- /// Notify rasterizer that a 3DS memory region has been changed
- void NotifyFlush(PAddr addr, u32 size) override;
+ void FlushRegion(PAddr addr, u32 size) override;
+ void InvalidateRegion(PAddr addr, u32 size) override;
/// OpenGL shader generated for a given Pica register state
struct PicaShader {