diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 25 |
1 files changed, 5 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index 5ba898189..92b1f812e 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -14,7 +14,7 @@ #include "common/hash.h" #include "video_core/pica.h" -#include "video_core/hwrasterizer_base.h" +#include "video_core/rasterizer_interface.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_state.h" #include "video_core/shader/shader_interpreter.h" @@ -102,37 +102,22 @@ struct hash<PicaShaderConfig> { } // namespace std -class RasterizerOpenGL : public HWRasterizer { +class RasterizerOpenGL : public VideoCore::RasterizerInterface { public: RasterizerOpenGL(); ~RasterizerOpenGL() override; - /// Initialize API-specific GPU objects void InitObjects() override; - - /// Reset the rasterizer, such as flushing all caches and updating all state void Reset() override; - - /// Queues the primitive formed by the given vertices for rendering void AddTriangle(const Pica::Shader::OutputVertex& v0, const Pica::Shader::OutputVertex& v1, const Pica::Shader::OutputVertex& v2) override; - - /// Draw the current batch of triangles void DrawTriangles() override; - - /// Commit the rasterizer's framebuffer contents immediately to the current 3DS memory framebuffer - void CommitFramebuffer() override; - - /// Notify rasterizer that the specified PICA register has been changed + void FlushFramebuffer() override; void NotifyPicaRegisterChanged(u32 id) override; - - /// Notify rasterizer that the specified 3DS memory region will be read from after this notification - void NotifyPreRead(PAddr addr, u32 size) override; - - /// Notify rasterizer that a 3DS memory region has been changed - void NotifyFlush(PAddr addr, u32 size) override; + void FlushRegion(PAddr addr, u32 size) override; + void InvalidateRegion(PAddr addr, u32 size) override; /// OpenGL shader generated for a given Pica register state struct PicaShader { |
