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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp54
1 files changed, 29 insertions, 25 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 071e4ace0..c4061c005 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -197,13 +197,16 @@ void RasterizerOpenGL::DrawTriangles() {
// Sync the viewport
// These registers hold half-width and half-height, so must be multiplied by 2
- GLsizei viewport_width = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_x).ToFloat32() * 2;
- GLsizei viewport_height = (GLsizei)Pica::float24::FromRaw(regs.viewport_size_y).ToFloat32() * 2;
+ GLsizei viewport_width =
+ (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() * 2;
+ GLsizei viewport_height =
+ (GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() * 2;
- glViewport((GLint)(rect.left + regs.viewport_corner.x * color_surface->res_scale_width),
- (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
- (GLsizei)(viewport_width * color_surface->res_scale_width),
- (GLsizei)(viewport_height * color_surface->res_scale_height));
+ glViewport(
+ (GLint)(rect.left + regs.rasterizer.viewport_corner.x * color_surface->res_scale_width),
+ (GLint)(rect.bottom + regs.rasterizer.viewport_corner.y * color_surface->res_scale_height),
+ (GLsizei)(viewport_width * color_surface->res_scale_width),
+ (GLsizei)(viewport_height * color_surface->res_scale_height));
if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
@@ -215,16 +218,16 @@ void RasterizerOpenGL::DrawTriangles() {
// Scissor checks are window-, not viewport-relative, which means that if the cached texture
// sub-rect changes, the scissor bounds also need to be updated.
- GLint scissor_x1 =
- static_cast<GLint>(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width);
- GLint scissor_y1 =
- static_cast<GLint>(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height);
+ GLint scissor_x1 = static_cast<GLint>(
+ rect.left + regs.rasterizer.scissor_test.x1 * color_surface->res_scale_width);
+ GLint scissor_y1 = static_cast<GLint>(
+ rect.bottom + regs.rasterizer.scissor_test.y1 * color_surface->res_scale_height);
// x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
// scaling or doing multisampling.
- GLint scissor_x2 =
- static_cast<GLint>(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width);
+ GLint scissor_x2 = static_cast<GLint>(
+ rect.left + (regs.rasterizer.scissor_test.x2 + 1) * color_surface->res_scale_width);
GLint scissor_y2 = static_cast<GLint>(
- rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height);
+ rect.bottom + (regs.rasterizer.scissor_test.y2 + 1) * color_surface->res_scale_height);
if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
uniform_block_data.data.scissor_x2 != scissor_x2 ||
@@ -316,20 +319,20 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
switch (id) {
// Culling
- case PICA_REG_INDEX(cull_mode):
+ case PICA_REG_INDEX(rasterizer.cull_mode):
SyncCullMode();
break;
// Depth modifiers
- case PICA_REG_INDEX(viewport_depth_range):
+ case PICA_REG_INDEX(rasterizer.viewport_depth_range):
SyncDepthScale();
break;
- case PICA_REG_INDEX(viewport_depth_near_plane):
+ case PICA_REG_INDEX(rasterizer.viewport_depth_near_plane):
SyncDepthOffset();
break;
// Depth buffering
- case PICA_REG_INDEX(depthmap_enable):
+ case PICA_REG_INDEX(rasterizer.depthmap_enable):
shader_dirty = true;
break;
@@ -398,7 +401,7 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
break;
// Scissor test
- case PICA_REG_INDEX(scissor_test.mode):
+ case PICA_REG_INDEX(rasterizer.scissor_test.mode):
shader_dirty = true;
break;
@@ -1110,30 +1113,31 @@ void RasterizerOpenGL::SetShader() {
void RasterizerOpenGL::SyncCullMode() {
const auto& regs = Pica::g_state.regs;
- switch (regs.cull_mode) {
- case Pica::Regs::CullMode::KeepAll:
+ switch (regs.rasterizer.cull_mode) {
+ case Pica::RasterizerRegs::CullMode::KeepAll:
state.cull.enabled = false;
break;
- case Pica::Regs::CullMode::KeepClockWise:
+ case Pica::RasterizerRegs::CullMode::KeepClockWise:
state.cull.enabled = true;
state.cull.front_face = GL_CW;
break;
- case Pica::Regs::CullMode::KeepCounterClockWise:
+ case Pica::RasterizerRegs::CullMode::KeepCounterClockWise:
state.cull.enabled = true;
state.cull.front_face = GL_CCW;
break;
default:
- LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.cull_mode.Value());
+ LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.rasterizer.cull_mode.Value());
UNIMPLEMENTED();
break;
}
}
void RasterizerOpenGL::SyncDepthScale() {
- float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
+ float depth_scale =
+ Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_range).ToFloat32();
if (depth_scale != uniform_block_data.data.depth_scale) {
uniform_block_data.data.depth_scale = depth_scale;
uniform_block_data.dirty = true;
@@ -1142,7 +1146,7 @@ void RasterizerOpenGL::SyncDepthScale() {
void RasterizerOpenGL::SyncDepthOffset() {
float depth_offset =
- Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
+ Pica::float24::FromRaw(Pica::g_state.regs.rasterizer.viewport_depth_near_plane).ToFloat32();
if (depth_offset != uniform_block_data.data.depth_offset) {
uniform_block_data.data.depth_offset = depth_offset;
uniform_block_data.dirty = true;