diff options
Diffstat (limited to 'src/core/hle/service/nvnflinger')
| -rw-r--r-- | src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp | 2 | ||||
| -rw-r--r-- | src/core/hle/service/nvnflinger/nvnflinger.cpp | 10 | ||||
| -rw-r--r-- | src/core/hle/service/nvnflinger/nvnflinger.h | 3 |
3 files changed, 14 insertions, 1 deletions
diff --git a/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp b/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp index 86e272b41..e71652cdf 100644 --- a/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp +++ b/src/core/hle/service/nvnflinger/fb_share_buffer_manager.cpp @@ -128,7 +128,7 @@ Result AllocateHandleForBuffer(u32* out_handle, Nvidia::Module& nvdrv, Nvidia::D // Ensure we maintain a clean state on failure. ON_RESULT_FAILURE { - ASSERT(R_SUCCEEDED(FreeNvMapHandle(*nvmap, *out_handle, nvmap_fd))); + R_ASSERT(FreeNvMapHandle(*nvmap, *out_handle, nvmap_fd)); }; // Assign the allocated memory to the handle. diff --git a/src/core/hle/service/nvnflinger/nvnflinger.cpp b/src/core/hle/service/nvnflinger/nvnflinger.cpp index 71d6fdb0c..51133853c 100644 --- a/src/core/hle/service/nvnflinger/nvnflinger.cpp +++ b/src/core/hle/service/nvnflinger/nvnflinger.cpp @@ -198,6 +198,16 @@ bool Nvnflinger::CloseLayer(u64 layer_id) { return false; } +void Nvnflinger::SetLayerVisibility(u64 layer_id, bool visible) { + const auto lock_guard = Lock(); + + for (auto& display : displays) { + if (auto* layer = display.FindLayer(layer_id); layer) { + layer->SetVisibility(visible); + } + } +} + void Nvnflinger::DestroyLayer(u64 layer_id) { const auto lock_guard = Lock(); diff --git a/src/core/hle/service/nvnflinger/nvnflinger.h b/src/core/hle/service/nvnflinger/nvnflinger.h index a60e0ae6b..369439142 100644 --- a/src/core/hle/service/nvnflinger/nvnflinger.h +++ b/src/core/hle/service/nvnflinger/nvnflinger.h @@ -79,6 +79,9 @@ public: /// Closes a layer on all displays for the given layer ID. bool CloseLayer(u64 layer_id); + /// Makes a layer visible on all displays for the given layer ID. + void SetLayerVisibility(u64 layer_id, bool visible); + /// Destroys the given layer ID. void DestroyLayer(u64 layer_id); |
