diff options
Diffstat (limited to 'src/core/hle/service/gsp.cpp')
| -rw-r--r-- | src/core/hle/service/gsp.cpp | 148 |
1 files changed, 89 insertions, 59 deletions
diff --git a/src/core/hle/service/gsp.cpp b/src/core/hle/service/gsp.cpp index b20203e27..e241b31c8 100644 --- a/src/core/hle/service/gsp.cpp +++ b/src/core/hle/service/gsp.cpp @@ -11,55 +11,35 @@ #include "core/hle/kernel/event.h" #include "core/hle/kernel/shared_memory.h" #include "core/hle/service/gsp.h" - #include "core/hw/gpu.h" #include "video_core/gpu_debugger.h" -//////////////////////////////////////////////////////////////////////////////////////////////////// - // Main graphics debugger object - TODO: Here is probably not the best place for this GraphicsDebugger g_debugger; -/// GSP shared memory GX command buffer header -union GX_CmdBufferHeader { - u32 hex; - - // Current command index. This index is updated by GSP module after loading the command data, - // right before the command is processed. When this index is updated by GSP module, the total - // commands field is decreased by one as well. - BitField<0,8,u32> index; - - // Total commands to process, must not be value 0 when GSP module handles commands. This must be - // <=15 when writing a command to shared memory. This is incremented by the application when - // writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only - // used if this field is value 1. - BitField<8,8,u32> number_commands; -}; - //////////////////////////////////////////////////////////////////////////////////////////////////// // Namespace GSP_GPU namespace GSP_GPU { -Handle g_event = 0; -Handle g_shared_memory = 0; +Handle g_interrupt_event = 0; ///< Handle to event triggered when GSP interrupt has been signalled +Handle g_shared_memory = 0; ///< Handle to GSP shared memorys +u32 g_thread_id = 1; ///< Thread index into interrupt relay queue, 1 is arbitrary -u32 g_thread_id = 0; +/// Gets a pointer to a thread command buffer in GSP shared memory +static inline u8* GetCommandBuffer(u32 thread_id) { + if (0 == g_shared_memory) + return nullptr; -/// Gets a pointer to the start (header) of a command buffer in GSP shared memory -static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) { - return Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * 0x200) + offset); + return Kernel::GetSharedMemoryPointer(g_shared_memory, + 0x800 + (thread_id * sizeof(CommandBuffer))); } -/// Finishes execution of a GSP command -void GX_FinishCommand(u32 thread_id) { - GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id); - - g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20))); - - header->number_commands = header->number_commands - 1; - // TODO: Increment header->index? +/// Gets a pointer to the interrupt relay queue for a given thread index +static inline InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id) { + return (InterruptRelayQueue*)Kernel::GetSharedMemoryPointer(g_shared_memory, + sizeof(InterruptRelayQueue) * thread_id); } /// Write a GSP GPU hardware register @@ -133,39 +113,55 @@ void ReadHWRegs(Service::Interface* self) { void RegisterInterruptRelayQueue(Service::Interface* self) { u32* cmd_buff = Service::GetCommandBuffer(); u32 flags = cmd_buff[1]; - g_event = cmd_buff[3]; - - _assert_msg_(GSP, (g_event != 0), "handle is not valid!"); + g_interrupt_event = cmd_buff[3]; + g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem"); - Kernel::SetEventLocked(g_event, false); + _assert_msg_(GSP, (g_interrupt_event != 0), "handle is not valid!"); - // Hack - This function will permanently set the state of the GSP event such that GPU command - // synchronization barriers always passthrough. Correct solution would be to set this after the - // GPU as processed all queued up commands, but due to the emulator being single-threaded they - // will always be ready. - Kernel::SetPermanentLock(g_event, true); + cmd_buff[2] = g_thread_id++; // ThreadID + cmd_buff[4] = g_shared_memory; // GSP shared memory - cmd_buff[0] = 0; // Result - no error - cmd_buff[2] = g_thread_id; // ThreadID - cmd_buff[4] = g_shared_memory; // GSP shared memory + Kernel::SignalEvent(g_interrupt_event); // TODO(bunnei): Is this correct? } +/** + * Signals that the specified interrupt type has occurred to userland code + * @param interrupt_id ID of interrupt that is being signalled + */ +void SignalInterrupt(InterruptId interrupt_id) { + if (0 == g_interrupt_event) { + WARN_LOG(GSP, "cannot synchronize until GSP event has been created!"); + return; + } + if (0 == g_shared_memory) { + WARN_LOG(GSP, "cannot synchronize until GSP shared memory has been created!"); + return; + } + for (int thread_id = 0; thread_id < 0x4; ++thread_id) { + InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id); + interrupt_relay_queue->number_interrupts = interrupt_relay_queue->number_interrupts + 1; -/// This triggers handling of the GX command written to the command buffer in shared memory. -void TriggerCmdReqQueue(Service::Interface* self) { + u8 next = interrupt_relay_queue->index; + next += interrupt_relay_queue->number_interrupts; + next = next % 0x34; // 0x34 is the number of interrupt slots + interrupt_relay_queue->slot[next] = interrupt_id; + interrupt_relay_queue->error_code = 0x0; // No error + } + Kernel::SignalEvent(g_interrupt_event); +} + +/// Executes the next GSP command +void ExecuteCommand(const Command& command) { // Utility function to convert register ID to address auto WriteGPURegister = [](u32 id, u32 data) { GPU::Write<u32>(0x1EF00000 + 4 * id, data); }; - GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id); - auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20)); - switch (command.id) { // GX request DMA - typically used for copying memory from GSP heap to VRAM - case GXCommandId::REQUEST_DMA: + case CommandId::REQUEST_DMA: memcpy(Memory::GetPointer(command.dma_request.dest_address), Memory::GetPointer(command.dma_request.source_address), command.dma_request.size); @@ -174,24 +170,27 @@ void TriggerCmdReqQueue(Service::Interface* self) { // ctrulib homebrew sends all relevant command list data with this command, // hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST. // TODO: This will need some rework in the future. - case GXCommandId::SET_COMMAND_LIST_LAST: + case CommandId::SET_COMMAND_LIST_LAST: { auto& params = command.set_command_list_last; WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3); WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3); - WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though + + // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though + WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Move this to GPU // TODO: Not sure what units the size is measured in g_debugger.CommandListCalled(params.address, (u32*)Memory::GetPointer(params.address), params.size); + SignalInterrupt(InterruptId::P3D); break; } // It's assumed that the two "blocks" behave equivalently. // Presumably this is done simply to allow two memory fills to run in parallel. - case GXCommandId::SET_MEMORY_FILL: + case CommandId::SET_MEMORY_FILL: { auto& params = command.memory_fill; WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3); @@ -207,8 +206,18 @@ void TriggerCmdReqQueue(Service::Interface* self) { } // TODO: Check if texture copies are implemented correctly.. - case GXCommandId::SET_DISPLAY_TRANSFER: - case GXCommandId::SET_TEXTURE_COPY: + case CommandId::SET_DISPLAY_TRANSFER: + // TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to + // work well enough for running demos. Need to figure out how these all work and trigger + // them correctly. + SignalInterrupt(InterruptId::PSC0); + SignalInterrupt(InterruptId::PSC1); + SignalInterrupt(InterruptId::PPF); + SignalInterrupt(InterruptId::P3D); + SignalInterrupt(InterruptId::DMA); + break; + + case CommandId::SET_TEXTURE_COPY: { auto& params = command.image_copy; WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3); @@ -225,7 +234,7 @@ void TriggerCmdReqQueue(Service::Interface* self) { // TODO: Figure out what exactly SET_COMMAND_LIST_FIRST and SET_COMMAND_LIST_LAST // are supposed to do. - case GXCommandId::SET_COMMAND_LIST_FIRST: + case CommandId::SET_COMMAND_LIST_FIRST: { break; } @@ -233,8 +242,26 @@ void TriggerCmdReqQueue(Service::Interface* self) { default: ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value()); } +} - GX_FinishCommand(g_thread_id); +/// This triggers handling of the GX command written to the command buffer in shared memory. +void TriggerCmdReqQueue(Service::Interface* self) { + + // Iterate through each thread's command queue... + for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) { + CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(thread_id); + + // Iterate through each command... + for (unsigned i = 0; i < command_buffer->number_commands; ++i) { + g_debugger.GXCommandProcessed((u8*)&command_buffer->commands[i]); + + // Decode and execute command + ExecuteCommand(command_buffer->commands[i]); + + // Indicates that command has completed + command_buffer->number_commands = command_buffer->number_commands - 1; + } + } } const Interface::FunctionInfo FunctionTable[] = { @@ -275,7 +302,10 @@ const Interface::FunctionInfo FunctionTable[] = { Interface::Interface() { Register(FunctionTable, ARRAY_SIZE(FunctionTable)); - g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem"); + + g_interrupt_event = 0; + g_shared_memory = 0; + g_thread_id = 1; } Interface::~Interface() { |
