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-rw-r--r--src/core/hle/service/gsp.cpp148
1 files changed, 89 insertions, 59 deletions
diff --git a/src/core/hle/service/gsp.cpp b/src/core/hle/service/gsp.cpp
index b20203e27..e241b31c8 100644
--- a/src/core/hle/service/gsp.cpp
+++ b/src/core/hle/service/gsp.cpp
@@ -11,55 +11,35 @@
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/gsp.h"
-
#include "core/hw/gpu.h"
#include "video_core/gpu_debugger.h"
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
// Main graphics debugger object - TODO: Here is probably not the best place for this
GraphicsDebugger g_debugger;
-/// GSP shared memory GX command buffer header
-union GX_CmdBufferHeader {
- u32 hex;
-
- // Current command index. This index is updated by GSP module after loading the command data,
- // right before the command is processed. When this index is updated by GSP module, the total
- // commands field is decreased by one as well.
- BitField<0,8,u32> index;
-
- // Total commands to process, must not be value 0 when GSP module handles commands. This must be
- // <=15 when writing a command to shared memory. This is incremented by the application when
- // writing a command to shared memory, after increasing this value TriggerCmdReqQueue is only
- // used if this field is value 1.
- BitField<8,8,u32> number_commands;
-};
-
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace GSP_GPU
namespace GSP_GPU {
-Handle g_event = 0;
-Handle g_shared_memory = 0;
+Handle g_interrupt_event = 0; ///< Handle to event triggered when GSP interrupt has been signalled
+Handle g_shared_memory = 0; ///< Handle to GSP shared memorys
+u32 g_thread_id = 1; ///< Thread index into interrupt relay queue, 1 is arbitrary
-u32 g_thread_id = 0;
+/// Gets a pointer to a thread command buffer in GSP shared memory
+static inline u8* GetCommandBuffer(u32 thread_id) {
+ if (0 == g_shared_memory)
+ return nullptr;
-/// Gets a pointer to the start (header) of a command buffer in GSP shared memory
-static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
- return Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * 0x200) + offset);
+ return Kernel::GetSharedMemoryPointer(g_shared_memory,
+ 0x800 + (thread_id * sizeof(CommandBuffer)));
}
-/// Finishes execution of a GSP command
-void GX_FinishCommand(u32 thread_id) {
- GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
-
- g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
-
- header->number_commands = header->number_commands - 1;
- // TODO: Increment header->index?
+/// Gets a pointer to the interrupt relay queue for a given thread index
+static inline InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id) {
+ return (InterruptRelayQueue*)Kernel::GetSharedMemoryPointer(g_shared_memory,
+ sizeof(InterruptRelayQueue) * thread_id);
}
/// Write a GSP GPU hardware register
@@ -133,39 +113,55 @@ void ReadHWRegs(Service::Interface* self) {
void RegisterInterruptRelayQueue(Service::Interface* self) {
u32* cmd_buff = Service::GetCommandBuffer();
u32 flags = cmd_buff[1];
- g_event = cmd_buff[3];
-
- _assert_msg_(GSP, (g_event != 0), "handle is not valid!");
+ g_interrupt_event = cmd_buff[3];
+ g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
- Kernel::SetEventLocked(g_event, false);
+ _assert_msg_(GSP, (g_interrupt_event != 0), "handle is not valid!");
- // Hack - This function will permanently set the state of the GSP event such that GPU command
- // synchronization barriers always passthrough. Correct solution would be to set this after the
- // GPU as processed all queued up commands, but due to the emulator being single-threaded they
- // will always be ready.
- Kernel::SetPermanentLock(g_event, true);
+ cmd_buff[2] = g_thread_id++; // ThreadID
+ cmd_buff[4] = g_shared_memory; // GSP shared memory
- cmd_buff[0] = 0; // Result - no error
- cmd_buff[2] = g_thread_id; // ThreadID
- cmd_buff[4] = g_shared_memory; // GSP shared memory
+ Kernel::SignalEvent(g_interrupt_event); // TODO(bunnei): Is this correct?
}
+/**
+ * Signals that the specified interrupt type has occurred to userland code
+ * @param interrupt_id ID of interrupt that is being signalled
+ */
+void SignalInterrupt(InterruptId interrupt_id) {
+ if (0 == g_interrupt_event) {
+ WARN_LOG(GSP, "cannot synchronize until GSP event has been created!");
+ return;
+ }
+ if (0 == g_shared_memory) {
+ WARN_LOG(GSP, "cannot synchronize until GSP shared memory has been created!");
+ return;
+ }
+ for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
+ InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
+ interrupt_relay_queue->number_interrupts = interrupt_relay_queue->number_interrupts + 1;
-/// This triggers handling of the GX command written to the command buffer in shared memory.
-void TriggerCmdReqQueue(Service::Interface* self) {
+ u8 next = interrupt_relay_queue->index;
+ next += interrupt_relay_queue->number_interrupts;
+ next = next % 0x34; // 0x34 is the number of interrupt slots
+ interrupt_relay_queue->slot[next] = interrupt_id;
+ interrupt_relay_queue->error_code = 0x0; // No error
+ }
+ Kernel::SignalEvent(g_interrupt_event);
+}
+
+/// Executes the next GSP command
+void ExecuteCommand(const Command& command) {
// Utility function to convert register ID to address
auto WriteGPURegister = [](u32 id, u32 data) {
GPU::Write<u32>(0x1EF00000 + 4 * id, data);
};
- GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
- auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
-
switch (command.id) {
// GX request DMA - typically used for copying memory from GSP heap to VRAM
- case GXCommandId::REQUEST_DMA:
+ case CommandId::REQUEST_DMA:
memcpy(Memory::GetPointer(command.dma_request.dest_address),
Memory::GetPointer(command.dma_request.source_address),
command.dma_request.size);
@@ -174,24 +170,27 @@ void TriggerCmdReqQueue(Service::Interface* self) {
// ctrulib homebrew sends all relevant command list data with this command,
// hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST.
// TODO: This will need some rework in the future.
- case GXCommandId::SET_COMMAND_LIST_LAST:
+ case CommandId::SET_COMMAND_LIST_LAST:
{
auto& params = command.set_command_list_last;
WriteGPURegister(GPU::Regs::CommandProcessor + 2, params.address >> 3);
WriteGPURegister(GPU::Regs::CommandProcessor, params.size >> 3);
- WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1); // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
+
+ // TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
+ WriteGPURegister(GPU::Regs::CommandProcessor + 4, 1);
// TODO: Move this to GPU
// TODO: Not sure what units the size is measured in
g_debugger.CommandListCalled(params.address,
(u32*)Memory::GetPointer(params.address),
params.size);
+ SignalInterrupt(InterruptId::P3D);
break;
}
// It's assumed that the two "blocks" behave equivalently.
// Presumably this is done simply to allow two memory fills to run in parallel.
- case GXCommandId::SET_MEMORY_FILL:
+ case CommandId::SET_MEMORY_FILL:
{
auto& params = command.memory_fill;
WriteGPURegister(GPU::Regs::MemoryFill, params.start1 >> 3);
@@ -207,8 +206,18 @@ void TriggerCmdReqQueue(Service::Interface* self) {
}
// TODO: Check if texture copies are implemented correctly..
- case GXCommandId::SET_DISPLAY_TRANSFER:
- case GXCommandId::SET_TEXTURE_COPY:
+ case CommandId::SET_DISPLAY_TRANSFER:
+ // TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
+ // work well enough for running demos. Need to figure out how these all work and trigger
+ // them correctly.
+ SignalInterrupt(InterruptId::PSC0);
+ SignalInterrupt(InterruptId::PSC1);
+ SignalInterrupt(InterruptId::PPF);
+ SignalInterrupt(InterruptId::P3D);
+ SignalInterrupt(InterruptId::DMA);
+ break;
+
+ case CommandId::SET_TEXTURE_COPY:
{
auto& params = command.image_copy;
WriteGPURegister(GPU::Regs::DisplayTransfer, params.in_buffer_address >> 3);
@@ -225,7 +234,7 @@ void TriggerCmdReqQueue(Service::Interface* self) {
// TODO: Figure out what exactly SET_COMMAND_LIST_FIRST and SET_COMMAND_LIST_LAST
// are supposed to do.
- case GXCommandId::SET_COMMAND_LIST_FIRST:
+ case CommandId::SET_COMMAND_LIST_FIRST:
{
break;
}
@@ -233,8 +242,26 @@ void TriggerCmdReqQueue(Service::Interface* self) {
default:
ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value());
}
+}
- GX_FinishCommand(g_thread_id);
+/// This triggers handling of the GX command written to the command buffer in shared memory.
+void TriggerCmdReqQueue(Service::Interface* self) {
+
+ // Iterate through each thread's command queue...
+ for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) {
+ CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(thread_id);
+
+ // Iterate through each command...
+ for (unsigned i = 0; i < command_buffer->number_commands; ++i) {
+ g_debugger.GXCommandProcessed((u8*)&command_buffer->commands[i]);
+
+ // Decode and execute command
+ ExecuteCommand(command_buffer->commands[i]);
+
+ // Indicates that command has completed
+ command_buffer->number_commands = command_buffer->number_commands - 1;
+ }
+ }
}
const Interface::FunctionInfo FunctionTable[] = {
@@ -275,7 +302,10 @@ const Interface::FunctionInfo FunctionTable[] = {
Interface::Interface() {
Register(FunctionTable, ARRAY_SIZE(FunctionTable));
- g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
+
+ g_interrupt_event = 0;
+ g_shared_memory = 0;
+ g_thread_id = 1;
}
Interface::~Interface() {