diff options
Diffstat (limited to 'src/core/hle/kernel/k_scheduler.cpp')
| -rw-r--r-- | src/core/hle/kernel/k_scheduler.cpp | 37 |
1 files changed, 17 insertions, 20 deletions
diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index c5fd82a6b..42f0ea483 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -180,22 +180,22 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) { return cores_needing_scheduling; } -void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 old_state) { +void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, ThreadState old_state) { ASSERT(kernel.GlobalSchedulerContext().IsLocked()); // Check if the state has changed, because if it hasn't there's nothing to do. - const auto cur_state = thread->scheduling_state; + const auto cur_state = thread->GetRawState(); if (cur_state == old_state) { return; } // Update the priority queues. - if (old_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { + if (old_state == ThreadState::Runnable) { // If we were previously runnable, then we're not runnable now, and we should remove. GetPriorityQueue(kernel).Remove(thread); IncrementScheduledCount(thread); SetSchedulerUpdateNeeded(kernel); - } else if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { + } else if (cur_state == ThreadState::Runnable) { // If we're now runnable, then we weren't previously, and we should add. GetPriorityQueue(kernel).PushBack(thread); IncrementScheduledCount(thread); @@ -203,13 +203,11 @@ void KScheduler::OnThreadStateChanged(KernelCore& kernel, Thread* thread, u32 ol } } -void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, Thread* current_thread, - u32 old_priority) { - +void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, Thread* thread, s32 old_priority) { ASSERT(kernel.GlobalSchedulerContext().IsLocked()); // If the thread is runnable, we want to change its priority in the queue. - if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { + if (thread->GetRawState() == ThreadState::Runnable) { GetPriorityQueue(kernel).ChangePriority( old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread); IncrementScheduledCount(thread); @@ -222,7 +220,7 @@ void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, Thread* thread, ASSERT(kernel.GlobalSchedulerContext().IsLocked()); // If the thread is runnable, we want to change its affinity in the queue. - if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { + if (thread->GetRawState() == ThreadState::Runnable) { GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread); IncrementScheduledCount(thread); SetSchedulerUpdateNeeded(kernel); @@ -292,7 +290,7 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) { // If the best thread we can choose has a priority the same or worse than ours, try to // migrate a higher priority thread. - if (best_thread != nullptr && best_thread->GetPriority() >= static_cast<u32>(priority)) { + if (best_thread != nullptr && best_thread->GetPriority() >= priority) { Thread* suggested = priority_queue.GetSuggestedFront(core_id); while (suggested != nullptr) { // If the suggestion's priority is the same as ours, don't bother. @@ -395,8 +393,8 @@ void KScheduler::YieldWithoutCoreMigration() { { KScopedSchedulerLock lock(kernel); - const auto cur_state = cur_thread.scheduling_state; - if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { + const auto cur_state = cur_thread.GetRawState(); + if (cur_state == ThreadState::Runnable) { // Put the current thread at the back of the queue. Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread)); IncrementScheduledCount(std::addressof(cur_thread)); @@ -436,8 +434,8 @@ void KScheduler::YieldWithCoreMigration() { { KScopedSchedulerLock lock(kernel); - const auto cur_state = cur_thread.scheduling_state; - if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { + const auto cur_state = cur_thread.GetRawState(); + if (cur_state == ThreadState::Runnable) { // Get the current active core. const s32 core_id = cur_thread.GetActiveCore(); @@ -526,8 +524,8 @@ void KScheduler::YieldToAnyThread() { { KScopedSchedulerLock lock(kernel); - const auto cur_state = cur_thread.scheduling_state; - if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { + const auto cur_state = cur_thread.GetRawState(); + if (cur_state == ThreadState::Runnable) { // Get the current active core. const s32 core_id = cur_thread.GetActiveCore(); @@ -645,8 +643,7 @@ void KScheduler::Unload(Thread* thread) { void KScheduler::Reload(Thread* thread) { if (thread) { - ASSERT_MSG(thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable, - "Thread must be runnable."); + ASSERT_MSG(thread->GetState() == ThreadState::Runnable, "Thread must be runnable."); // Cancel any outstanding wakeup events for this thread thread->SetIsRunning(true); @@ -725,7 +722,7 @@ void KScheduler::SwitchToCurrent() { do { if (current_thread != nullptr && !current_thread->IsHLEThread()) { current_thread->context_guard.lock(); - if (!current_thread->IsRunnable()) { + if (current_thread->GetRawState() != ThreadState::Runnable) { current_thread->context_guard.unlock(); break; } @@ -772,7 +769,7 @@ void KScheduler::Initialize() { { KScopedSchedulerLock lock{system.Kernel()}; - idle_thread->SetStatus(ThreadStatus::Ready); + idle_thread->SetState(ThreadState::Runnable); } } |
