diff options
| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2014-08-23 21:00:08 -0300 |
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2014-09-01 17:41:56 -0300 |
| commit | 478289140daae28cf7eabf54af3addf476aaad9c (patch) | |
| tree | de13d92f26abaaf5eb0348ae35b2d1c23be497c7 /vsprops/externals.props | |
| parent | 76372feb1959c0f53d02c2278ef4a14b794a808d (diff) | |
Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
Diffstat (limited to 'vsprops/externals.props')
| -rw-r--r-- | vsprops/externals.props | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/vsprops/externals.props b/vsprops/externals.props index c49a095ec..d401fee5c 100644 --- a/vsprops/externals.props +++ b/vsprops/externals.props @@ -9,14 +9,14 @@ </PropertyGroup> <ItemDefinitionGroup> <ClCompile> - <AdditionalIncludeDirectories>$(ExternalsDir)glew-1.10.0\include;$(ExternalsDir)glfw-3.0.2\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(ExternalsDir)glfw-3.0.2\include;$(ExternalsDir)qhexedit;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions> </PreprocessorDefinitions> </ClCompile> <Lib /> <Link> - <AdditionalLibraryDirectories>$(ExternalsDir)glew-1.10.0\lib\Release\$(PlatformName);$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> - <AdditionalDependencies>glfw3dll.lib;opengl32.lib;glew32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalLibraryDirectories>$(ExternalsDir)glfw-3.0.2\lib-msvc100;$(ExternalsDir)libjpeg;$(ExternalsDir)sdl-2.0.0\lib\$(PlatformName);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <AdditionalDependencies>glfw3dll.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies)</AdditionalDependencies> <IgnoreSpecificDefaultLibraries> </IgnoreSpecificDefaultLibraries> </Link> |
