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authorbunnei <bunneidev@gmail.com>2018-10-17 18:40:34 -0400
committerGitHub <noreply@github.com>2018-10-17 18:40:34 -0400
commitf912a82a8efe9a699fef74acb0db9f1779295c32 (patch)
tree716cce6c0c286c224f3eeb196cdb1bbb4a42850e /src/yuzu_cmd
parent6e8752881ca4ee3f2ae9259d3df13e03bbf53938 (diff)
parent648b55c6b90347c0bf823c095abd8de5ba42fdc6 (diff)
Merge pull request #1497 from bunnei/flush-framebuffers
Implement flushing in the rasterizer cache
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp4
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 2470f4640..5e42e48b2 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -99,8 +99,8 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
- Settings::values.use_accurate_framebuffers =
- sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
+ Settings::values.use_accurate_gpu_emulation =
+ sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 762396e3b..a97b75f7b 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -110,9 +110,9 @@ use_frame_limit =
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
-# Whether to use accurate framebuffers
+# Whether to use accurate GPU emulation
# 0 (default): Off (fast), 1 : On (slow)
-use_accurate_framebuffers =
+use_accurate_gpu_emulation =
# The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.