diff options
| author | san <san+gitkraken@smederijmerlijn.nl> | 2021-08-01 21:46:13 +0200 |
|---|---|---|
| committer | san <san+gitkraken@smederijmerlijn.nl> | 2021-08-01 21:46:13 +0200 |
| commit | 3e2614148353342284b06899080e4707804eecf5 (patch) | |
| tree | 2d34250d81a20709dbbf8dc4a57a8e4b827e7c8f /src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | |
| parent | 381aacdbb1a5ecc41c742adf22666de97068d9c6 (diff) | |
yuzu-cmd: hide cursor when in fullscreen
Exposed the SDL_ShowCursor function to EmuWindow baseclass. When creating the window (GL or VK) in fullscreen it now automatically hides the cursor.
Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.cpp')
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index f643a4b0b..c80f7791c 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -122,6 +122,10 @@ void EmuWindow_SDL2::OnResize() { UpdateCurrentFramebufferLayout(width, height); } +void EmuWindow_SDL2::ShowCursor(bool show_cursor) { + SDL_ShowCursor(show_cursor ? SDL_ENABLE : SDL_DISABLE); +} + void EmuWindow_SDL2::Fullscreen() { switch (Settings::values.fullscreen_mode.GetValue()) { case Settings::FullscreenMode::Exclusive: |
