diff options
| author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-07-30 10:43:58 -0400 |
|---|---|---|
| committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2021-07-30 10:43:58 -0400 |
| commit | 335de3fdf584de939adebb99c4b960b564a406d5 (patch) | |
| tree | df21d0f3663507aafb2d2e39ac0c1e22c819df5b /src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | |
| parent | db07ca6c7f3fe5f1c413848ebc98552982f9d6a8 (diff) | |
emu_window: Remove global system instance
It was just the one in emu_window_sdl2, but since _gl and _vk inherit
from it, they all needed adjustments.
Leaves just the one auto system& in main().
Diffstat (limited to 'src/yuzu_cmd/emu_window/emu_window_sdl2.cpp')
| -rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp index ea3e0ada4..f643a4b0b 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp @@ -16,8 +16,8 @@ #include "yuzu_cmd/emu_window/emu_window_sdl2.h" #include "yuzu_cmd/yuzu_icon.h" -EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_) - : input_subsystem{input_subsystem_} { +EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_) + : input_subsystem{input_subsystem_}, system{system_} { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting..."); exit(1); @@ -218,7 +218,7 @@ void EmuWindow_SDL2::WaitEvent() { const u32 current_time = SDL_GetTicks(); if (current_time > last_time + 2000) { - const auto results = Core::System::GetInstance().GetAndResetPerfStats(); + const auto results = system.GetAndResetPerfStats(); const auto title = fmt::format("yuzu {} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps, |
