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authorlat9nq <lat9nq@gmail.com>2021-07-25 15:31:33 -0400
committerGitHub <noreply@github.com>2021-07-25 15:31:33 -0400
commit09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch)
tree72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/yuzu_cmd/default_ini.h
parentd8b00fd863c8aa9fca02a479ce958899f1aadf24 (diff)
parent7e272d3cd81656b65b21f5a569fc9a2d76cac758 (diff)
Merge branch 'master' into fullscreen-enum
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r--src/yuzu_cmd/default_ini.h15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 88d33ecab..b7115b06a 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -221,6 +221,14 @@ backend =
# 0 (default): Disabled, 1: Enabled
debug =
+# Enable Nsight Aftermath crash dumps
+# 0 (default): Disabled, 1: Enabled
+nsight_aftermath =
+
+# Disable shader loop safety checks, executing the shader without loop logic changes
+# 0 (default): Disabled, 1: Enabled
+disable_shader_loop_safety_checks =
+
# Which Vulkan physical device to use (defaults to 0)
vulkan_device =
@@ -240,9 +248,10 @@ max_anisotropy =
# 0 (default): Off, 1: On
use_vsync =
-# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
-# 0: Off, 1 (default): On
-use_assembly_shaders =
+# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
+# not available and GLASM is selected, GLSL will be used.
+# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
+shader_backend =
# Whether to allow asynchronous shader building.
# 0 (default): Off, 1: On