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| author | Feng Chen <VonChenPlus@gmail.com> | 2021-12-18 13:57:14 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-18 13:57:14 +0800 |
| commit | e49184e6069a9d791d2df3c1958f5c4b1187e124 (patch) | |
| tree | b776caf722e0be0e680f67b0ad0842628162ef1c /src/yuzu/loading_screen.h | |
| parent | 4dd85f86a89338ff84d05a3981c14f6de1be4606 (diff) | |
| parent | 77d06d5df02d18da381bcd572ce11fee790d9edf (diff) | |
Merge branch 'yuzu-emu:master' into convert_legacy
Diffstat (limited to 'src/yuzu/loading_screen.h')
| -rw-r--r-- | src/yuzu/loading_screen.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/yuzu/loading_screen.h b/src/yuzu/loading_screen.h index 801d08e1a..29155a77c 100644 --- a/src/yuzu/loading_screen.h +++ b/src/yuzu/loading_screen.h @@ -84,8 +84,8 @@ private: // shaders, it will start quickly but end slow if new shaders were added since previous launch. // These variables are used to detect the change in speed so we can generate an ETA bool slow_shader_compile_start = false; - std::chrono::high_resolution_clock::time_point slow_shader_start; - std::chrono::high_resolution_clock::time_point previous_time; + std::chrono::steady_clock::time_point slow_shader_start; + std::chrono::steady_clock::time_point previous_time; std::size_t slow_shader_first_value = 0; }; |
