diff options
| author | bunnei <bunneidev@gmail.com> | 2019-10-05 20:41:20 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-10-05 20:41:20 -0400 |
| commit | deecd7f074a0547b8fc08a33fdc547eb63859e3e (patch) | |
| tree | d70efa81b1824d2dc351b7355d5016e75027ed8f /src/yuzu/game_list_worker.cpp | |
| parent | 6f511c8006f73206519731db8bd7117fb629b56f (diff) | |
| parent | 25ee892d5e18c764dc46db409caa18a11fd9221d (diff) | |
Merge pull request #2942 from ReinUsesLisp/clang-warnings
Silence miscellaneous warnings
Diffstat (limited to 'src/yuzu/game_list_worker.cpp')
| -rw-r--r-- | src/yuzu/game_list_worker.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index fd21a9761..4c81ef12b 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -326,10 +326,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa } } else { std::vector<u8> icon; - const auto res1 = loader->ReadIcon(icon); + [[maybe_unused]] const auto res1 = loader->ReadIcon(icon); std::string name = " "; - const auto res3 = loader->ReadTitle(name); + [[maybe_unused]] const auto res3 = loader->ReadTitle(name); const FileSys::PatchManager patch{program_id}; @@ -354,20 +354,20 @@ void GameListWorker::run() { for (UISettings::GameDir& game_dir : game_dirs) { if (game_dir.path == QStringLiteral("SDMC")) { auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir); - emit DirEntryReady({game_list_dir}); + emit DirEntryReady(game_list_dir); AddTitlesToGameList(game_list_dir); } else if (game_dir.path == QStringLiteral("UserNAND")) { auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir); - emit DirEntryReady({game_list_dir}); + emit DirEntryReady(game_list_dir); AddTitlesToGameList(game_list_dir); } else if (game_dir.path == QStringLiteral("SysNAND")) { auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir); - emit DirEntryReady({game_list_dir}); + emit DirEntryReady(game_list_dir); AddTitlesToGameList(game_list_dir); } else { watch_list.append(game_dir.path); auto* const game_list_dir = new GameListDir(game_dir); - emit DirEntryReady({game_list_dir}); + emit DirEntryReady(game_list_dir); provider->ClearAllEntries(); ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), 2, game_list_dir); |
