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| author | Charles Lombardo <clombardo169@gmail.com> | 2023-11-24 22:59:55 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-24 22:59:55 -0500 |
| commit | 5a182f4e7ccfac696cd54542089c880d002f5cc9 (patch) | |
| tree | e1bcd72f38f4f57ff6b915022268b0feb86a7937 /src/yuzu/game_list_worker.cpp | |
| parent | 093eb075a686d3584f59b129a200c2652a5cdb10 (diff) | |
| parent | dda187d300de379abc4f4e17b5fd73a4eed8d956 (diff) | |
Merge pull request #11889 from t895/ini-lib
configuration: Unify config handling across frontends
Diffstat (limited to 'src/yuzu/game_list_worker.cpp')
| -rw-r--r-- | src/yuzu/game_list_worker.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 307eac02d..dc006832e 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -456,26 +456,26 @@ void GameListWorker::run() { break; } - if (game_dir.path == QStringLiteral("SDMC")) { + if (game_dir.path == std::string("SDMC")) { auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SdmcDir); DirEntryReady(game_list_dir); AddTitlesToGameList(game_list_dir); - } else if (game_dir.path == QStringLiteral("UserNAND")) { + } else if (game_dir.path == std::string("UserNAND")) { auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::UserNandDir); DirEntryReady(game_list_dir); AddTitlesToGameList(game_list_dir); - } else if (game_dir.path == QStringLiteral("SysNAND")) { + } else if (game_dir.path == std::string("SysNAND")) { auto* const game_list_dir = new GameListDir(game_dir, GameListItemType::SysNandDir); DirEntryReady(game_list_dir); AddTitlesToGameList(game_list_dir); } else { - watch_list.append(game_dir.path); + watch_list.append(QString::fromStdString(game_dir.path)); auto* const game_list_dir = new GameListDir(game_dir); DirEntryReady(game_list_dir); - ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path.toStdString(), - game_dir.deep_scan, game_list_dir); - ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path.toStdString(), - game_dir.deep_scan, game_list_dir); + ScanFileSystem(ScanTarget::FillManualContentProvider, game_dir.path, game_dir.deep_scan, + game_list_dir); + ScanFileSystem(ScanTarget::PopulateGameList, game_dir.path, game_dir.deep_scan, + game_list_dir); } } |
