diff options
| author | Zach Hilman <zachhilman@gmail.com> | 2018-11-01 20:27:12 -0400 |
|---|---|---|
| committer | Zach Hilman <zachhilman@gmail.com> | 2018-11-01 20:27:12 -0400 |
| commit | 2d2ef05d8c5d476a17ef30609ed055ec0aa75609 (patch) | |
| tree | 712f3b6a66af6ded95f71523ee9ce9a04b3d2305 /src/yuzu/game_list_worker.cpp | |
| parent | 8f183a47dd3dca5247b893960afd09b6f603ae87 (diff) | |
game_list: Make add-ons column optional
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
Diffstat (limited to 'src/yuzu/game_list_worker.cpp')
| -rw-r--r-- | src/yuzu/game_list_worker.cpp | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp index 3d865a12d..362902e46 100644 --- a/src/yuzu/game_list_worker.cpp +++ b/src/yuzu/game_list_worker.cpp @@ -123,17 +123,22 @@ void GameListWorker::AddInstalledTitlesToGameList() { if (it != compatibility_list.end()) compatibility = it->second.first; - emit EntryReady({ + QList<QStandardItem*> list{ new GameListItemPath( FormatGameName(file->GetFullPath()), icon, QString::fromStdString(name), QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())), program_id), new GameListItemCompat(compatibility), - new GameListItem(FormatPatchNameVersions(patch, *loader)), new GameListItem( QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), new GameListItemSize(file->GetSize()), - }); + }; + + if (UISettings::values.show_add_ons) { + list.insert(2, new GameListItem(FormatPatchNameVersions(patch, *loader))); + } + + emit EntryReady(list); } const auto control_data = cache->ListEntriesFilter(FileSys::TitleType::Application, @@ -216,18 +221,23 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign if (it != compatibility_list.end()) compatibility = it->second.first; - emit EntryReady({ + QList<QStandardItem*> list{ new GameListItemPath( FormatGameName(physical_name), icon, QString::fromStdString(name), QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())), program_id), new GameListItemCompat(compatibility), new GameListItem( - FormatPatchNameVersions(patch, *loader, loader->IsRomFSUpdatable())), - new GameListItem( QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))), new GameListItemSize(FileUtil::GetSize(physical_name)), - }); + }; + + if (UISettings::values.show_add_ons) { + list.insert(2, new GameListItem(FormatPatchNameVersions( + patch, *loader, loader->IsRomFSUpdatable()))); + } + + emit EntryReady(std::move(list)); } else if (is_dir && recursion > 0) { watch_list.append(QString::fromStdString(physical_name)); AddFstEntriesToGameList(physical_name, recursion - 1); |
