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authorLioncash <mathew1800@gmail.com>2020-09-23 11:20:10 -0400
committerLioncash <mathew1800@gmail.com>2020-09-23 11:20:12 -0400
commitd264b7375cd2542ab92137f705af806a8de842fd (patch)
tree7628640ac812263379deba99d85f6ba23e230828 /src/yuzu/game_list.cpp
parent2b863c9aa34e388f6c64665a2e7d8c808d598c26 (diff)
game_list: Eliminate redundant argument copies
Several functions can be taken by const reference to avoid copies
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp32
1 files changed, 19 insertions, 13 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 6a71d9644..12d0321db 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -84,21 +84,24 @@ void GameListSearchField::setFilterResult(int visible, int total) {
}
QString GameList::getLastFilterResultItem() const {
- QStandardItem* folder;
- QStandardItem* child;
QString file_path;
const int folder_count = item_model->rowCount();
+
for (int i = 0; i < folder_count; ++i) {
- folder = item_model->item(i, 0);
+ const QStandardItem* folder = item_model->item(i, 0);
const QModelIndex folder_index = folder->index();
const int children_count = folder->rowCount();
+
for (int j = 0; j < children_count; ++j) {
- if (!tree_view->isRowHidden(j, folder_index)) {
- child = folder->child(j, 0);
- file_path = child->data(GameListItemPath::FullPathRole).toString();
+ if (tree_view->isRowHidden(j, folder_index)) {
+ continue;
}
+
+ const QStandardItem* child = folder->child(j, 0);
+ file_path = child->data(GameListItemPath::FullPathRole).toString();
}
}
+
return file_path;
}
@@ -411,7 +414,7 @@ bool GameList::isEmpty() const {
return !item_model->invisibleRootItem()->hasChildren();
}
-void GameList::DonePopulating(QStringList watch_list) {
+void GameList::DonePopulating(const QStringList& watch_list) {
emit ShowList(!isEmpty());
item_model->invisibleRootItem()->appendRow(new GameListAddDir());
@@ -472,7 +475,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}
-void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) {
+void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
QAction* open_transferable_shader_cache =
@@ -690,12 +693,15 @@ void GameList::SaveInterfaceLayout() {
}
void GameList::LoadInterfaceLayout() {
- auto header = tree_view->header();
- if (!header->restoreState(UISettings::values.gamelist_header_state)) {
- // We are using the name column to display icons and titles
- // so make it as large as possible as default.
- header->resizeSection(COLUMN_NAME, header->width());
+ auto* header = tree_view->header();
+
+ if (header->restoreState(UISettings::values.gamelist_header_state)) {
+ return;
}
+
+ // We are using the name column to display icons and titles
+ // so make it as large as possible as default.
+ header->resizeSection(COLUMN_NAME, header->width());
}
const QStringList GameList::supported_file_extensions = {