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authorbunnei <bunneidev@gmail.com>2018-04-26 22:53:42 -0400
committerGitHub <noreply@github.com>2018-04-26 22:53:42 -0400
commit4f120a9ec0ce7a20d7bb0dc60342c42a60ed8c43 (patch)
tree588b3f4d379ae16461cb0a24d800f7cbc330d577 /src/yuzu/game_list.cpp
parent18f8012233cda88aacf01c59f89abf3a687ab2c9 (diff)
parent3062eb52f4b43c4ee861bd944291f1f9aba198df (diff)
Merge pull request #406 from lioncash/frontend
frontends: Move logging macros over to new fmt-capable ones
Diffstat (limited to 'src/yuzu/game_list.cpp')
-rw-r--r--src/yuzu/game_list.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 76ced4de4..bbd681eae 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -315,7 +315,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
if (!FileUtil::Exists(dir_path.toStdString()) ||
!FileUtil::IsDirectory(dir_path.toStdString())) {
- LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLocal8Bit().data());
+ NGLOG_ERROR(Frontend, "Could not find game list folder at {}",
+ dir_path.toLocal8Bit().data());
search_field->setFilterResult(0, 0);
return;
}
@@ -364,7 +365,7 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
void GameList::RefreshGameDirectory() {
if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
- LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
+ NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
search_field->clear();
PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}