diff options
| author | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-05-07 09:48:26 -0400 |
|---|---|---|
| committer | lat9nq <22451773+lat9nq@users.noreply.github.com> | 2023-07-21 10:56:07 -0400 |
| commit | a007ac6b9ccc23861f5a5c6967d535220ed794b0 (patch) | |
| tree | 934c66c124dd77a17fae07ae919335efb1107255 /src/yuzu/configuration/configure_per_game.cpp | |
| parent | b11b4be7cb764bc0c1aa6c563ccf41a3d1b335dd (diff) | |
configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
Diffstat (limited to 'src/yuzu/configuration/configure_per_game.cpp')
| -rw-r--r-- | src/yuzu/configuration/configure_per_game.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/yuzu/configuration/configure_per_game.cpp b/src/yuzu/configuration/configure_per_game.cpp index 7ec0bf9d3..339768017 100644 --- a/src/yuzu/configuration/configure_per_game.cpp +++ b/src/yuzu/configuration/configure_per_game.cpp @@ -41,8 +41,10 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name, std::vector<VkDeviceInfo::Record>& vk_device_records, Core::System& system_) - : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, - system{system_}, tab_group{std::make_shared<std::forward_list<ConfigurationShared::Tab*>>()} { + : QDialog(parent), + ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_}, + translations{ConfigurationShared::InitializeTranslations(this)}, + tab_group{std::make_shared<std::forward_list<ConfigurationShared::Tab*>>()} { const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name)); const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) : fmt::format("{:016X}", title_id); @@ -52,7 +54,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st audio_tab = std::make_unique<ConfigureAudio>(system_, tab_group, this); cpu_tab = std::make_unique<ConfigureCpu>(system_, tab_group, this); general_tab = std::make_unique<ConfigureGeneral>(system_, tab_group, this); - graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, this); + graphics_advanced_tab = + std::make_unique<ConfigureGraphicsAdvanced>(system_, tab_group, *translations, this); graphics_tab = std::make_unique<ConfigureGraphics>( system_, vk_device_records, [&]() { graphics_advanced_tab->ExposeComputeOption(); }, tab_group, this); |
