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| author | bunnei <bunneidev@gmail.com> | 2020-05-24 00:34:12 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-24 00:34:12 -0400 |
| commit | 325e7eed3c48b8c09830710efa7b19a06f4568a8 (patch) | |
| tree | 449e2f63a63ec352c38763231a466bf1e2744ad1 /src/yuzu/configuration/configure_graphics_advanced.cpp | |
| parent | 487dd051706247771e1733b0671a417f63b7f532 (diff) | |
| parent | 420cc13248350ef5c2d19e0b961cb4185cd16a8a (diff) | |
Merge pull request #3964 from ReinUsesLisp/arb-integration
renderer_opengl: Add assembly program code paths
Diffstat (limited to 'src/yuzu/configuration/configure_graphics_advanced.cpp')
| -rw-r--r-- | src/yuzu/configuration/configure_graphics_advanced.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp index 5bb2ae555..37aadf7f8 100644 --- a/src/yuzu/configuration/configure_graphics_advanced.cpp +++ b/src/yuzu/configuration/configure_graphics_advanced.cpp @@ -12,6 +12,9 @@ ConfigureGraphicsAdvanced::ConfigureGraphicsAdvanced(QWidget* parent) ui->setupUi(this); + // TODO: Remove this after assembly shaders are fully integrated + ui->use_assembly_shaders->setVisible(false); + SetConfiguration(); } @@ -22,6 +25,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { ui->gpu_accuracy->setCurrentIndex(static_cast<int>(Settings::values.gpu_accuracy)); ui->use_vsync->setEnabled(runtime_lock); ui->use_vsync->setChecked(Settings::values.use_vsync); + ui->use_assembly_shaders->setEnabled(runtime_lock); + ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders); ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time); ui->force_30fps_mode->setEnabled(runtime_lock); ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); @@ -33,6 +38,7 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(ui->gpu_accuracy->currentIndex()); Settings::values.gpu_accuracy = gpu_accuracy; Settings::values.use_vsync = ui->use_vsync->isChecked(); + Settings::values.use_assembly_shaders = ui->use_assembly_shaders->isChecked(); Settings::values.use_fast_gpu_time = ui->use_fast_gpu_time->isChecked(); Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); Settings::values.max_anisotropy = ui->anisotropic_filtering_combobox->currentIndex(); |
