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authorFearlessTobi <thm.frey@gmail.com>2020-07-11 16:31:41 +0200
committerFearlessTobi <thm.frey@gmail.com>2021-01-04 06:29:48 +0100
commit8e77d331be5e2997406c5030b96ba6a6f1fb9685 (patch)
tree76946564425ccd0d92e08a9f192aef5a1c421cc8 /src/yuzu/configuration/config.cpp
parent87a892552398ab34e4a5cc1b832ee886a1ff87e9 (diff)
yuzu/configure_filesystem: Remove "Select Cache Directory" option
This tab of the settings is already extremely bloated and the setting itself is quite useless. With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
-rw-r--r--src/yuzu/configuration/config.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 43cd11ba0..7c18f4ce8 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -615,12 +615,6 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
.toString()
.toStdString());
- FS::GetUserPath(FS::UserPath::CacheDir,
- qt_config
- ->value(QStringLiteral("cache_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)))
- .toString()
- .toStdString());
Settings::values.gamecard_inserted =
ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
Settings::values.gamecard_current_game =
@@ -1219,9 +1213,6 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
- WriteSetting(QStringLiteral("cache_directory"),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)),
- QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)));
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
false);