diff options
| author | FearlessTobi <thm.frey@gmail.com> | 2020-07-11 16:31:41 +0200 |
|---|---|---|
| committer | FearlessTobi <thm.frey@gmail.com> | 2021-01-04 06:29:48 +0100 |
| commit | 8e77d331be5e2997406c5030b96ba6a6f1fb9685 (patch) | |
| tree | 76946564425ccd0d92e08a9f192aef5a1c421cc8 /src/yuzu/configuration/config.cpp | |
| parent | 87a892552398ab34e4a5cc1b832ee886a1ff87e9 (diff) | |
yuzu/configure_filesystem: Remove "Select Cache Directory" option
This tab of the settings is already extremely bloated and the setting itself is quite useless.
With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
Diffstat (limited to 'src/yuzu/configuration/config.cpp')
| -rw-r--r-- | src/yuzu/configuration/config.cpp | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 43cd11ba0..7c18f4ce8 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -615,12 +615,6 @@ void Config::ReadDataStorageValues() { QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))) .toString() .toStdString()); - FS::GetUserPath(FS::UserPath::CacheDir, - qt_config - ->value(QStringLiteral("cache_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))) - .toString() - .toStdString()); Settings::values.gamecard_inserted = ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool(); Settings::values.gamecard_current_game = @@ -1219,9 +1213,6 @@ void Config::SaveDataStorageValues() { WriteSetting(QStringLiteral("dump_directory"), QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)), QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir))); - WriteSetting(QStringLiteral("cache_directory"), - QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)), - QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir))); WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false); WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game, false); |
