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| author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-24 21:22:41 -0400 |
|---|---|---|
| committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-24 21:22:41 -0400 |
| commit | 4d535799eb8ae2b4c0f6acd13e84f914e55769a0 (patch) | |
| tree | 779be2e39890eabd2f667b6d0107c5daebb6f95f /src/video_core/vulkan_common/vulkan_device.h | |
| parent | bed0c3c92a6db45b29e787016fd21542606a031a (diff) | |
vulkan_device: Add a check for int8 support
Silences validation errors when shaders use int8 without specifying its support to the API
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.h')
| -rw-r--r-- | src/video_core/vulkan_common/vulkan_device.h | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h index c19f40746..234d74129 100644 --- a/src/video_core/vulkan_common/vulkan_device.h +++ b/src/video_core/vulkan_common/vulkan_device.h @@ -139,11 +139,16 @@ public: return is_optimal_astc_supported; } - /// Returns true if the device supports float16 natively + /// Returns true if the device supports float16 natively. bool IsFloat16Supported() const { return is_float16_supported; } + /// Returns true if the device supports int8 natively. + bool IsInt8Supported() const { + return is_int8_supported; + } + /// Returns true if the device warp size can potentially be bigger than guest's warp size. bool IsWarpSizePotentiallyBiggerThanGuest() const { return is_warp_potentially_bigger; @@ -367,7 +372,8 @@ private: u64 device_access_memory{}; ///< Total size of device local memory in bytes. u32 max_push_descriptors{}; ///< Maximum number of push descriptors bool is_optimal_astc_supported{}; ///< Support for native ASTC. - bool is_float16_supported{}; ///< Support for float16 arithmetics. + bool is_float16_supported{}; ///< Support for float16 arithmetic. + bool is_int8_supported{}; ///< Support for int8 arithmetic. bool is_warp_potentially_bigger{}; ///< Host warp size can be bigger than guest. bool is_formatless_image_load_supported{}; ///< Support for shader image read without format. bool is_depth_bounds_supported{}; ///< Support for depth bounds. |
