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| author | Fernando S <fsahmkow27@gmail.com> | 2022-01-03 00:40:14 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-01-03 00:40:14 +0100 |
| commit | 3fa9702952bc90c8ab1a215009a0ee765217459e (patch) | |
| tree | bd2a761e62896d1d06a04be6e7bf7256b8938ba2 /src/video_core/vulkan_common/vulkan_device.h | |
| parent | ae7da0b12dd8aef115d741eb60d00ddf8ed357df (diff) | |
| parent | f9e0681d59adaed2f077eb94642f6dbc3acf246e (diff) | |
Merge pull request #7624 from ameerj/intel-msaa-scale
vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
Diffstat (limited to 'src/video_core/vulkan_common/vulkan_device.h')
| -rw-r--r-- | src/video_core/vulkan_common/vulkan_device.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.h b/src/video_core/vulkan_common/vulkan_device.h index 4c9d86aad..37d140ebd 100644 --- a/src/video_core/vulkan_common/vulkan_device.h +++ b/src/video_core/vulkan_common/vulkan_device.h @@ -350,6 +350,10 @@ public: return supports_d24_depth; } + bool CantBlitMSAA() const { + return cant_blit_msaa; + } + private: /// Checks if the physical device is suitable. void CheckSuitability(bool requires_swapchain) const; @@ -443,6 +447,7 @@ private: bool has_renderdoc{}; ///< Has RenderDoc attached bool has_nsight_graphics{}; ///< Has Nsight Graphics attached bool supports_d24_depth{}; ///< Supports D24 depth buffers. + bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting. // Telemetry parameters std::string vendor_name; ///< Device's driver name. |
