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authorYuri Kunde Schlesner <yuriks@yuriks.net>2014-08-23 21:00:08 -0300
committerYuri Kunde Schlesner <yuriks@yuriks.net>2014-09-01 17:41:56 -0300
commit478289140daae28cf7eabf54af3addf476aaad9c (patch)
treede13d92f26abaaf5eb0348ae35b2d1c23be497c7 /src/video_core/video_core.vcxproj
parent76372feb1959c0f53d02c2278ef4a14b794a808d (diff)
Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
Diffstat (limited to 'src/video_core/video_core.vcxproj')
-rw-r--r--src/video_core/video_core.vcxproj2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/video_core/video_core.vcxproj b/src/video_core/video_core.vcxproj
index 885567b6d..a115f44b1 100644
--- a/src/video_core/video_core.vcxproj
+++ b/src/video_core/video_core.vcxproj
@@ -20,6 +20,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="debug_utils\debug_utils.cpp" />
+ <ClCompile Include="renderer_opengl\generated\gl_3_2_core.c" />
<ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
<ClCompile Include="renderer_opengl\gl_shader_util.cpp" />
<ClCompile Include="clipper.cpp" />
@@ -39,6 +40,7 @@
<ClInclude Include="primitive_assembly.h" />
<ClInclude Include="rasterizer.h" />
<ClInclude Include="renderer_base.h" />
+ <ClInclude Include="renderer_opengl\generated\gl_3_2_core.h" />
<ClInclude Include="utils.h" />
<ClInclude Include="vertex_shader.h" />
<ClInclude Include="video_core.h" />