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authorLioncash <mathew1800@gmail.com>2018-08-10 18:39:37 -0400
committerLioncash <mathew1800@gmail.com>2018-08-10 19:00:09 -0400
commit20c2928c2b157b8a322a128732cd00cabbfa9d6d (patch)
treef7db86f1b27135d7cc352c6eb5de4f2949d7e0f4 /src/video_core/video_core.h
parentf380496728695aca47db98b59f9031c3b9c2e553 (diff)
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
Diffstat (limited to 'src/video_core/video_core.h')
-rw-r--r--src/video_core/video_core.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index 9fbae8487..2dc07540f 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -4,7 +4,6 @@
#pragma once
-#include <atomic>
#include <memory>
class EmuWindow;
@@ -13,10 +12,6 @@ namespace VideoCore {
class RendererBase;
-// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
-// qt ui)
-extern std::atomic<bool> g_toggle_framelimit_enabled;
-
/**
* Creates a renderer instance.
*